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Eng-inuity

  • 9 Devlogs
  • 28 Total hours

A game full of short minigames themed on engineering related crises! (Make a WarioWare-Style Game Mission)

Ship #2

Introducing Enginuity!
The most accurate representation of the challenges involved with engineering (like not electrocuting yourself) in a fun (hopefully) warioware inspired game.
Everything is lovely and nothing is wrong… but FAILURE is NOT tolerated
Do you have what it takes to beat the 5 unique minigames?

Try project → See source code →
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2h 44m 13s logged

Added a new minigame

here you must accurately sort the objects to train the always watching AI. But you cannot get it wrong

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38m 16s logged

I thought making something somewhat smooth with curves would be a little hard, but its really easy to slap on a lerp and everything works decently

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1h 44m 7s logged

Small things that add a lot

The game doesn’t end! Once all the minigames are completed, you can continue but the time gets faster over time (up to a certain point so its not completely impossible).

I haven’t gotten past 12, so I haven’t quite seen the max speed for long, so maybe it is not humanely possible at that max

I also procedurally made sounds so the game feels just a little more lively

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This project was vetted by Shipwrights and is now up for voting. You can ship again after making more updates.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

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4h 22m 42s logged

I added tips just before the start of the game to make it more clear what the objective of that particular level is. To make use of the assets I made a third minigame.

I also added a system to basically cache all the particles at the start, since it takes a good second for it to load on the first run, especially on web. 

I think I’ll properly implement the lives system once more games are added.

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This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

Ship #1

Introducing Enginuity!
The most accurate representation of the challenges involved with engineering (like not electrocuting yourself) in a fun (hopefully) warioware inspired game.
Everything is lovely, joyous, and nothing is wrong… but FAILURE is NOT tolerated

Try project → See source code →
Open comments for this post

7h 12m 51s logged

I have no clue what I was talking about saying I was working on foundations, because I look around and all I see is garbage. 

Its been a while since I’ve worked on this, but I am really baffled by what I was trying to do in the code. At least I have art for placeholder stuff, and got to actually work on the ‘game loop’. Sometimes I am genuinely concerned with what I am even attempting to make, but maybe when it all comes together the absurd plot will at least be at home with the rest of the absurdity in the game.

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Open comments for this post

4h 58m 26s logged

Devlog 0

I’ve just started work on my entry for the warioware mission since I’ve used godot before and have always enjoyed quickfire arcade-like games. With stardance being a platform of creating technological projects, I had the ingenious idea to theme the minigames on engineering life and challenges, spawning the idea of enginuity (see what I did there)

From getting wisdom from a rubber duck, to not getting electrocuted, (among more minigames I have planned) I hope that the game may be interesting of course fun

what I have so far

I spent a lot of time trying to get the shaders to look how I wanted, and I still think there is some changes that would have to be made in the future 

I started some of the logic for inputs and a foundation for the theming. I also put in some temporary art

Anyways, thanks for reading this, and I hope you have a wonderful rest of your day!

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