Against the wind
- 8 Devlogs
- 10 Total hours
Physics based game with obstacles on a shaky bridge (Only for windows and webBased)
Physics based game with obstacles on a shaky bridge (Only for windows and webBased)
devlog#8: End of an amazing physics based game and it was a an amazing journey creating this game! added a feature like post processing like lighting effect and fog effect and added a big rock whenever it knocks on ground the screen will shake and make the player go slow!! happy with this output of game
Devlog#7: finally finished particle effect whenever the player goes faster and then added a timer effect so that the player will go into gameOver screen when the timer runs out and i can make it more natural by adding checkpoints so whenever the player goes to that checkpoint the timer will increase slowly!
Devlog#6- Created physics based running and camera fov: Whenever the player get’s knocked over fence or obstacle the player slows down and whenever the player picks a apple he will speed up with that i added camera fov zoom in whenever the player slows down and fov zoom out whenever the player goes fast!!
Devlog#5: Created apple and coin object and make it rotate like a pickup and whenever the player touches the apple or coin it get’s destroy as picking it up and also added player hit animation whenever player gets knocked by fence and the objects flying towards the player!
Devlog#4: Created objects and fence Spawning… I created spawning of fences in the chunk so that the player can avoid it and also added pickup like apple and coins which will spawn randomyl with range of (1,6) and it will spawn at three different lane basis at 2.5 0 -2.5 so that it will be a good way of spawning them!
Devlog#3:Created 3d model of obstacles and added first a basic cube to come towards the player using physics and now i replaced it with obstacles like box bench and the output came very good and happy with the outcome with physics based of falling towards player is good!!
Devlog#2- Finally completed adding player movement so that the player can dodge when objects runs towards the player and also added clamping which means player can move to some extent in the platform so that he doesn’t fall of in x axis and also in z axis and added a pretty skybox so that it will be like being in a sky theme!!
Devlog#1 : Started my game creation of an amazing physics game with shaking platform!! started light with the player with running animation and added a chunk which moves towards the player so it feels like player is running instead in the background the platform is just moving this is were most endless game works!