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Against the wind

  • 8 Devlogs
  • 10 Total hours

Physics based game with obstacles on a shaky bridge (Only for windows and webBased)

Ship #1

I made Against The Wind, a 3D endless runner in Unity where you have to run across a shaky bridge, avoid obstacles and falling rocks, and survive as long as possible.

The hardest part was getting the physics and randomly spawning bridge chunks to work properly, especially making sure collisions, falling rocks, camera shake, and the game-over system all worked together.

I’m most proud that I took the game from an idea to a playable build with my own gameplay systems, and I also got it working for both Windows and Web.

To test it, use the Demo link to play the game. The controls are simple: move with A/D. Try to survive as long as you can!

  • 8 devlogs
  • 10h
  • 18.48x multiplier
  • 177 Stardust
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2h 58m 35s logged

devlog#8: End of an amazing physics based game and it was a an amazing journey creating this game! added a feature like post processing like lighting effect and fog effect and added a big rock whenever it knocks on ground the screen will shake and make the player go slow!! happy with this output of game

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1h 27m 31s logged

Devlog#7: finally finished particle effect whenever the player goes faster and then added a timer effect so that the player will go into gameOver screen when the timer runs out and i can make it more natural by adding checkpoints so whenever the player goes to that checkpoint the timer will increase slowly!

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46m 16s logged

Devlog#6- Created physics based running and camera fov: Whenever the player get’s knocked over fence or obstacle the player slows down and whenever the player picks a apple he will speed up with that i added camera fov zoom in whenever the player slows down and fov zoom out whenever the player goes fast!!

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57m 44s logged

Devlog#5: Created apple and coin object and make it rotate like a pickup and whenever the player touches the apple or coin it get’s destroy as picking it up and also added player hit animation whenever player gets knocked by fence and the objects flying towards the player!

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48m 44s logged

Devlog#4: Created objects and fence Spawning… I created spawning of fences in the chunk so that the player can avoid it and also added pickup like apple and coins which will spawn randomyl with range of (1,6) and it will spawn at three different lane basis at 2.5 0 -2.5 so that it will be a good way of spawning them!

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1h 13m 12s logged

Devlog#3:Created 3d model of obstacles and added first a basic cube to come towards the player using physics and now i replaced it with obstacles like box bench and the output came very good and happy with the outcome with physics based of falling towards player is good!!

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50m 25s logged

Devlog#2- Finally completed adding player movement so that the player can dodge when objects runs towards the player and also added clamping which means player can move to some extent in the platform so that he doesn’t fall of in x axis and also in z axis and added a pretty skybox so that it will be like being in a sky theme!!

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32m 8s logged

Devlog#1 : Started my game creation of an amazing physics game with shaking platform!! started light with the player with running animation and added a chunk which moves towards the player so it feels like player is running instead in the background the platform is just moving this is were most endless game works!

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