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Danvir

@Danvir

Joined June 2nd, 2026

  • 32Devlogs
  • 5Projects
  • 3Ships
  • 45Votes
game developer
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48m 44s logged

Devlog#4: Created objects and fence Spawning… I created spawning of fences in the chunk so that the player can avoid it and also added pickup like apple and coins which will spawn randomyl with range of (1,6) and it will spawn at three different lane basis at 2.5 0 -2.5 so that it will be a good way of spawning them!

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1h 13m 12s logged

Devlog#3:Created 3d model of obstacles and added first a basic cube to come towards the player using physics and now i replaced it with obstacles like box bench and the output came very good and happy with the outcome with physics based of falling towards player is good!!

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50m 25s logged

Devlog#2- Finally completed adding player movement so that the player can dodge when objects runs towards the player and also added clamping which means player can move to some extent in the platform so that he doesn’t fall of in x axis and also in z axis and added a pretty skybox so that it will be like being in a sky theme!!

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32m 8s logged

Devlog#1 : Started my game creation of an amazing physics game with shaking platform!! started light with the player with running animation and added a chunk which moves towards the player so it feels like player is running instead in the background the platform is just moving this is were most endless game works!

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Ship

About my game : I built Space Strike, a 3D space shooter game in Unity where the player controls a spaceship and fights against enemy ships.The biggest challenges were making the enemy spawning feel balanced, handling collisions correctly, and making the shooting system responsive.I’m proud that I completed a fully playable 3D game from start to finish. This project helped me improve my Unity and C# skills. Thanks stardance for this opportunity

  • 15 devlogs
  • 13h
  • 2.00x multiplier
  • 26 Stardust
Try project → See source code →
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1h 28m 53s logged

Devlog#15 - Last devlog i created a basic mainMenu to my game so that you can start playing it and also quit button to quit the game after playing the game and then i added some more waves of enemies and also added win condition after reaching the end i was very much happy with game outcome as this is my second game i created with unity and very much happy about it and completing it!!

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42m logged

devlog#14: created more enemies to my game and it looks more better with the timelines and making the player move properly with the ships and i have made more options of making a smoother game and also it makes a game better with shooting of turrent and laser towards player!!!!!!

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1h 11m 36s logged

devlog#13: finally finished the bug i ad with my enemy shooting the laser at my playe ri have fixed it wiht some maths basics which is kinda tough used on google help and finally got the angle to rotate the turrent towards the player and shoot the projectile and its a success

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58m 25s logged

Devlog#12: Created more enemies and add a turrent feature to the enemies that whenever the player goes near the enemy the turrent under the ship starts to shoot at player and try to destory it rather than just smashing into the player it took little but of time but happy with the output which i got!!!

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51m 22s logged

Devlog#11-created a laser sound so whenever the player shoots the enemy laser sound comes and its a huge upgrade to me game and also next added enemy shooting at enemy and other features are there to add in the game and waiting to make into a perfect game

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1h 5m 38s logged

Devlog 10#- created a skybox based on space theme and added some post processing which means enhancing the graphics in the game so that it will be looking very realistic and perfect!!and also added a restart mechanism that whenever the player dies he can respawn easily and then the game continous!!

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1h 10m 31s logged

Devlog 9#- Created a lot of mechanic to my game and excited about it.. first added a dialogue system to my game where the player talks in mic and dialogue comes below the screen like talking with someone based on the enemies spawning and also added terrain texture and also some trees to make it feel natural look and do other changes later!!

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30m 53s logged

Devlog 08# - created UI score based system…when player destory enemy ship score is collected and each enemies destory gives different score points and also added health to enemies so that each of them have differnet hit points of health so it will be realistic

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32m logged

devlog #7 -Created more enemies to the game and each have differnet health point so that when player attacks the enemy they each get destoryed at different health and weak points college work again looking forward to complete

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18m 8s logged

Devlog#6
couldn’t do that much my lowest devlog this is due to college studies i couldn’t make properly just created player get destoryed with destory vfx

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1h 30m 38s logged

Devlog#5: made enemy particle

After some time made the laser shoot at the direction where the mouse is aim and also added enemy particle effect when destoryed. Doing this project slowly as my college as started!! The next step is making skybox and more particle when enemy destroyed

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36m 5s logged

Due to college coulnd’t code much longer but created a crosshair which follow the mouse whenever the player aim the mouse the crosshair moves and laser also moves in that direction

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32m 32s logged

completed my rocket system with laser effect which can damage the player!! it was kinda hard to add but finally added it after 30 mins it’s short time but it was hard

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