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Pack of worlds

  • 2 Devlogs
  • 20 Total hours

A retro 2D sandbox survival game built in tic80, where you can go into your backpack and chests

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10h 5m 2s logged

Dev-Log Number 2 for pack of worlds (formerly know as game of note,

or untitled or something else)
since the last time I wrote a Dev-Log I have added the following things:

  • a very simple combat system
  • what could possibly be called a shader system ( remap function / class for the map() calls) for hiding what the player should not be able to see… ray casting system I think its called and have decided it is called
  • State Machine
  • Vector2 Class
    abstraction
  • A Nice looking
    start Screen
  • Ores

What do I need to do next

The realy urgent thing that I need to do next is to add the actual main mechanic ( the backpack entering system) and I also need to add the Persistent saving system ( but I guess that can wait a bit longer :) )
Commit hash in case you want to go and check it out: 695b4e1

The release 0.0.2 will come out as soon as I can compile it successfully. For now you will just have to run it yourself with tic80

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9h 30m 20s logged

Devlog number 1 for the gameofnote (lack of a nother name of yet)

This is a retro tic80 game where you explore a proceduraly generated world as a small charactor where you can carry your base along with you in your inventory.

The things that are currently in the game are the very basics of a sandbox survival game.

  • A procedural generated tarain system using a single seed
  • Mob system
  • A system for breaking blocks that is mildly functional
  • A simple inventory system
  • Basic art
  • Zero music
  • Cave walking
  • A lives system with a glitchy death screen

git hub commit hash in case you want to check it out: de0ed54f89af40e9a4b94aa583c9eac82e04b034

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