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10h 5m 2s logged

Dev-Log Number 2 for pack of worlds (formerly know as game of note,

or untitled or something else)
since the last time I wrote a Dev-Log I have added the following things:

  • a very simple combat system
  • what could possibly be called a shader system ( remap function / class for the map() calls) for hiding what the player should not be able to see… ray casting system I think its called and have decided it is called
  • State Machine
  • Vector2 Class
    abstraction
  • A Nice looking
    start Screen
  • Ores

What do I need to do next

The realy urgent thing that I need to do next is to add the actual main mechanic ( the backpack entering system) and I also need to add the Persistent saving system ( but I guess that can wait a bit longer :) )
Commit hash in case you want to go and check it out: 695b4e1

The release 0.0.2 will come out as soon as I can compile it successfully. For now you will just have to run it yourself with tic80

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