Dev-Log Number 2 for pack of worlds (formerly know as game of note,
or untitled or something else)
since the last time I wrote a Dev-Log I have added the following things:
- a very simple combat system
- what could possibly be called a shader system ( remap function / class for the map() calls) for hiding what the player should not be able to see… ray casting system I think its called and have decided it is called
- State Machine
- Vector2 Class
abstraction - A Nice looking
start Screen - Ores
What do I need to do next
The realy urgent thing that I need to do next is to add the actual main mechanic ( the backpack entering system) and I also need to add the Persistent saving system ( but I guess that can wait a bit longer :) )
Commit hash in case you want to go and check it out: 695b4e1
The release 0.0.2 will come out as soon as I can compile it successfully. For now you will just have to run it yourself with tic80
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