Ballance
- 4 Devlogs
- 3 Total hours
A game where you balance a ball on a platform, but as you progress the platform gets smaller and random modifiers get added!
A game where you balance a ball on a platform, but as you progress the platform gets smaller and random modifiers get added!
I finished making the game only a few minutes before the GMTK deadline. It’s kinda buggy but I think that’s reasonable considering this was made in 3 hours. I’ve implemented every modifier (lasers were extremely stressful because they were the most complicated and I did them last, I copied a lot of code from the falling squares) and added a win screen.
Implemented the raining squares modifier! Was though because some flaw in my maths was literally trying to spawn 20000000 squares every frame and it took me like 15 mins to figure out how to fix it
A bunch of changes, the game now actually feels kinda fun even though it isn’t done!
First of all, I gave some visual life to the game - the platform is a bright white and I made it slightly transparent so you can always see the ball, and the ball is a nice blue textured with noise.
You can now actually die, the timer was changed to 15s since 10s felt too short, and a bunch of modifiers were added (but not yet implemented).
The basic system of my game is done. It’s not really playable or fun at all tbh, but it mostly works. I made a global script that holds data about the level, and a screen that uses timers to reveal the level number, the platform size, and any modifiers (which will be added later)
The main scene uses another timer to count down from 10 and goes to the next level after that. Currently there is no way to die, but that will be changed.
There’s also a weird bug where if you rotate too fast the ball clips through the platform. I think it’s because the rotation doesn’t automatically translate over to physics, and to fix that I’d probably have to do a bunch of complicated maths so I’m just gonna ask AI for that but everything else has been made by me