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1h 9m 56s logged

The basic system of my game is done. It’s not really playable or fun at all tbh, but it mostly works. I made a global script that holds data about the level, and a screen that uses timers to reveal the level number, the platform size, and any modifiers (which will be added later)

The main scene uses another timer to count down from 10 and goes to the next level after that. Currently there is no way to die, but that will be changed.

There’s also a weird bug where if you rotate too fast the ball clips through the platform. I think it’s because the rotation doesn’t automatically translate over to physics, and to fix that I’d probably have to do a bunch of complicated maths so I’m just gonna ask AI for that but everything else has been made by me

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