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Cultivation Incremental

  • 3 Devlogs
  • 21 Total hours

Cultivation Incremental. A Roblox Game.

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5h 37m 15s logged

[Devlog #3]

Update

  • Implemented the functionality of the previous static UI. Now the progress bar UI and the overhead UI is dynamic following User Data.
  • You now can Breakthrough to go to Higher Realm.
  • Added SFX for breaking through.

Info

  • Realm increases player qi gains.
  • The higher the realm, the higher the qi gains.

P.S. The Overhead UI currently added above the current user (local), other player won’t have the Overhead UI for now. I’ll work for new feature first before fixing that.

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2h 58m 52s logged

[Devlog #2]

New Content

  • Added New Progression Layer: Realm
  • Added Progress Bar UI for Realm (Not yet dynamic)
  • Added Overhead UI for Player Current Realm and Username (Not yet dynamic)

Bugfixes

  • Fix user detection enter an area (the big transparent box); The Box is an Area that gives qi per second when entered.
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12h 8m 31s logged

[Devlog #1]

I learned the basics of Roblox Studio, Plugins, making UI in Figma in this first 12 recorded hour. Theres not much yet because im just trying to set up the project and familiarize myself with the language.

I use wally for depedency manager and github for versioning. I just wanna learn new stuff here, so don’t expect a fully polished game at the end. I Can only hope that i have the work ethics to finish this project (Having a proper game loop).

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