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2h 34m 39s logged

[Devlog #23]


New Content

  • Added refresh countdown on leaderboard UI.

Updates

  • Moved enemy overhead gui from server to client (not yet tested for the behaviour in multiplayer) for more personalization (point 2 is possible because of this change).
  • Dynamic enemy name color, higher realm will be colored red and cannot be attacked no matter how high your dmg is until you reach their cultivation rank.

Polishing the game :))

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