[Devlog #14]
New Content
- Added Shop NPC (no functionality yet)
Updates
- Enemy now drops Spiritual Stones
Bugfixes & Refactor
- Fix Quest bug, it needs some nil value check protection.
- Fix Zone bug when player quit/disconnect, have to stop a task gracefully when the player disconnect.
- Refactor Inventory UI Component to use useMemo and make the Item Display Panel its own component.
- Zone Detection now only detect the user HumanoidRootPart for reliability and no jittery detection.
No major progress today, just bugfixing and refactoring. I think im getting close to finishing the main loop of the gameplay. Cultivate -> Breakthrough -> Fight stronger enemy -> Buy better item in shop -> Cultivate -> Repeat.
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