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2h 14m 42s logged

[Devlog #14]


New Content

  • Added Shop NPC (no functionality yet)

Updates

  • Enemy now drops Spiritual Stones

Bugfixes & Refactor

  • Fix Quest bug, it needs some nil value check protection.
  • Fix Zone bug when player quit/disconnect, have to stop a task gracefully when the player disconnect.
  • Refactor Inventory UI Component to use useMemo and make the Item Display Panel its own component.
  • Zone Detection now only detect the user HumanoidRootPart for reliability and no jittery detection.

No major progress today, just bugfixing and refactoring. I think im getting close to finishing the main loop of the gameplay. Cultivate -> Breakthrough -> Fight stronger enemy -> Buy better item in shop -> Cultivate -> Repeat.

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