You are browsing as a guest. Sign up (or log in) to start making projects!

Winter

  • 1 Devlogs
  • 4 Total hours

Experimental driver-structured engine

Open comments for this post

3h 52m 31s logged

Winter Devlog 1 : From basic structure to mesh loading

Hey Stardance! I am currently working on a game engine that uses “driver” classes to deal with cross-platform differences in graphics, audio, input, et cetera. I decided to work on such a project because I started to dislike the tech stack I was using for a plethora of reasons. This is the first devlog, so there isn’t much to show, but the engine already has a basic OpenGL renderer that can load a model and display it.

Side note: It’s OpenGL-based and not Vulkan-based because I had a fight with Vulkan where it would crash the game when trying to grab the properties of the GPU and it won.

There is a much more detailed (1.4k words) blog article here if you want all of the specifics about how the engine currently works, but for now, here are a few screenshots of both the renderer and the driver system.

2
0
9

Delete project?

Are you sure you want to permanently delete this project? This action cannot be undone.

All devlogs, followers, and associated data will be removed.

Followers

Loading…