Winter Devlog 2 : Runtime library linking, filesystem and inputs
Hey Stardance! Life has been getting in the way lately, but I’m still determined to continue work on the engine and recently, I’ve added a way to script the game through DLL files! It now loads the library at runtime without even needing a .lib file. I’ve also done work on a filesystem driver and I’ve improved the current SDL input driver.
If you want to learn more about the specifics of the engine’s scripting, I’ve made a very detailed blogpost about it, you can find it here. Beware, it’s over 3000 words (and 19k characters) long.
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