GMTK GAME JAM
- 2 Devlogs
- 13 Total hours
me and my friend have been working on it non stop for the past 16 hours or so from 18:00 yesterday to 13:00 today
okay so theme is “Countdown” you’re playing as a Count- down(cas in count dracula with down down syndrome /j) and your health is literally counting down the whole game.
like i said in the last devlog every shot you take is you spending your own life time to kill things, and every round survived you’re racing against your health which is counting down so you have to be very carful with managing your ammo & health while trying not to die to the enemies. so the whole game is one big countdown, both narratively and mechanically.
anyway progress since last time:
ui is still rough (told you), spent basically this whole devlog cycle fighting Godot’s AnimationTree over a damage-flash animation that just Would Not Cooperate, and also had a very annoying bug that deleated my whole friends work for the past 4 hours or after i merged my code with his too us another good 1 - 2 hours to fix that too lol.
the whole art and theme is very very silly as you can see, we didnt have time and its pretty funny. the sfx are just me and my friend doing random noises and the art is just low res photos with ms paint over them.
my flight is really soon so i wont continue working on this projcet but my friend is cooking up some music in FL and will and some finishing touches ill be sure to update you all once i get back
devlog 1
im trying to makr this really short as i have a flight in a couple of hours and the game needs to be done
its a top down shooter where you are a vampire your health is your gun ammo & your health so make sure you dont runout of it!
currently only 2 enemies one that shoots and one that walks and hits you uhmm nothing much yet the ui look pretty awfu but maybe i will get fixed i dunno well see