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4h 33m 58s logged

devlog 2 gmtk gamejam

this will probably be my final devlog as well since i have a flight in about 2hours

me and my friend have been working on it non stop for the past 16 hours or so from 18:00 yesterday to 13:00 today


okay so theme is “Countdown” you’re playing as a Count- down(cas in count dracula with down down syndrome /j) and your health is literally counting down the whole game.

like i said in the last devlog every shot you take is you spending your own life time to kill things, and every round survived you’re racing against your health which is counting down so you have to be very carful with managing your ammo & health while trying not to die to the enemies. so the whole game is one big countdown, both narratively and mechanically.

anyway progress since last time:

  • added a proper round system, enemies now spawn in waves and get progressively harder the longer you survive.
  • difficulty scales up exponentially so early rounds are chill and later rounds are chaos
  • enemy size is now tied to their health, bigger guy = more health, and as you shoot them they visibly shrink down until they die.
  • 2 new enemy types on top of the original shooter/melee one’s rarer so it feels like a mini event when it shows up
  • xp + leveling system, you kill stuff, bar fills up, level up gives you a choice between 2 upgrades (faster shots, more damage, more speed, extra iframes, etc). each upgrade also has a tradeoff so you can’t just stack everything for free (like shots costing more or more cooldown.
  • sound design hurt/hit/spawn/death sfx for player and enemies, all pitch-randomized so it doesn’t sound like the same clip on repeat 50 times a minute (i hope)

ui is still rough (told you), spent basically this whole devlog cycle fighting Godot’s AnimationTree over a damage-flash animation that just Would Not Cooperate, and also had a very annoying bug that deleated my whole friends work for the past 4 hours or after i merged my code with his too us another good 1 - 2 hours to fix that too lol.

the whole art and theme is very very silly as you can see, we didnt have time and its pretty funny. the sfx are just me and my friend doing random noises and the art is just low res photos with ms paint over them.

my flight is really soon so i wont continue working on this projcet but my friend is cooking up some music in FL and will and some finishing touches ill be sure to update you all once i get back

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