Super Fancy Name
- 2 Devlogs
- 8 Total hours
Goofy game.
Goofy game.
Development Log Two - Inventory, Loot and Crafting Systems.
The main accomplishments during this stage were creating a complete item database containing crafting materials, pills, weapons, armour, and cultivation scrolls. I also developed a dynamic loot system that rewards players based on item rarity and integrated a player inventory to store and display collected items. Finally, I built the foundations of the crafting system, allowing players to gather materials, view recipes, and craft new items, establishing the core economy and progression systems for the game.
Development Log One - Python Adventure RPG game.
The main things I accomplished through this process are building the main game loop, finishing the character creation system, and using those stats to build a cultivation system where the player can level up through stages and realms.