Development Log Three - Python Adventure RPG Game
The main focus of this stage was too expand the content of the game beyond just progression systems and into the foundation of one of the more important things, combat! During development I completed the inventory system through equipment, crafting, weighted loot generation. This allowed the player to collect, craft, equip and use items to aid them throughout the journey. I also created a comprehensive monster database with a wide range of unique abilitys to reduce repetitiveness. I also created the cultivation pathway system, where your own starting cultivation type has its own progression and unique skills to increase playability. Preparing the game for combat. This is a demo combat screen.
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