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184765

@184765

Joined July 20th, 2026

  • 5Devlogs
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5h 12m 38s logged

Development Log Four – Python Adventure RPG GameThe main focus during this time has been completing the combat systems for the game and planning out the storyline. The combat system uses a large range of abilities and monsters to increase replayability, so each encounter feels unique. Titles were also used to increase player progression, allowing them to complete more content. I tried implementing music, but I realised I won’t be able to test it until I move to a different platform, since, from my knowledge, GitHub doesn’t play sound. I’ve shifted from the combat system into the main storyline, which consists of ten main acts until the end, in which you’ll be able to replay the game with faster progression and a story that changes slightly each time. The current goal is to complete this storyline and truly turn this game into an RPG. If you have any recommendations on how to fix or add sound, feel free to let me know.

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6h 46m 24s logged

Development Log Three - Python Adventure RPG Game
The main focus of this stage was too expand the content of the game beyond just progression systems and into the foundation of one of the more important things, combat! During development I completed the inventory system through equipment, crafting, weighted loot generation. This allowed the player to collect, craft, equip and use items to aid them throughout the journey. I also created a comprehensive monster database with a wide range of unique abilitys to reduce repetitiveness. I also created the cultivation pathway system, where your own starting cultivation type has its own progression and unique skills to increase playability. Preparing the game for combat. This is a demo combat screen.

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3h 13m 48s logged

Development Log Two - Inventory, Loot and Crafting Systems.

The main accomplishments during this stage were creating a complete item database containing crafting materials, pills, weapons, armour, and cultivation scrolls. I also developed a dynamic loot system that rewards players based on item rarity and integrated a player inventory to store and display collected items. Finally, I built the foundations of the crafting system, allowing players to gather materials, view recipes, and craft new items, establishing the core economy and progression systems for the game.

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5h 15m 49s logged

Development Log One - Python Adventure RPG game.
The main things I accomplished through this process are building the main game loop, finishing the character creation system, and using those stats to build a cultivation system where the player can level up through stages and realms.

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