Development Log Two - Inventory, Loot and Crafting Systems.
The main accomplishments during this stage were creating a complete item database containing crafting materials, pills, weapons, armour, and cultivation scrolls. I also developed a dynamic loot system that rewards players based on item rarity and integrated a player inventory to store and display collected items. Finally, I built the foundations of the crafting system, allowing players to gather materials, view recipes, and craft new items, establishing the core economy and progression systems for the game.