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Car Chassis

Hardware
  • 6 Devlogs
  • 19 Total hours

The process of my first complicated project, "Car Chassis" using Onshape's CAD software.

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1h 44m 1s logged

Devlog #6 - Suspension System/Day-2: I managed to finish up the axle shaft and the flange. I honestly think it came it pretty well; I am aiming to make a solid axle suspension. I also don’t really know where to go on from here, because the differential is also a little bit confusing and a burden to think and make of. I might add some shock absorbers and then move on to the drivetrain system. That’s how the plan might look so far in this project.

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1h 29m 1s logged

Devlog #5 - Suspension System/Day-1: I lazied out a little bit today, decided to take a little break and just work on the axle shaft and measuring it out a little bit, so it can fit smoothly as I go along making it. As always i’ll keep working on building the entire suspension assembly over a couple days to a week.

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6h 21m 2s logged

Devlog #4 - Brake Assembly/Day-2: Today, I was able to (somewhat) finish the parts that belong to the entire brake assembly. The next part that I will most likely be replicating is the hydraulic sytem for the brakes (or I might just move onto the suspension system). I think the hardest part about building this section is finding the right measurements. Most of my work today was just trying to find out how long, thick, and tall things were going to be and how it was going to fit rather than building. I still haven’t chamfered or fileted the parts yet to make it look good, because I want to avoid any problems that would come up if I did. So far everything is coming in nice according to plan!

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3h 6m 1s logged

Devlog #3 - Brake Assembly/Day-1: Today I was able to start making the parts that go along with the brake assembly, such as the brake caliper, the brake disk, and the brake pads. Although I am dissapointed that I couldn’t finish with my limited time today, I think I did okay considering I don’t really have experience doing this. The hardest part about this section is definitely replicating all the curves, patterns, and extrudes because it requires you to think how it could be done the right way (the error messages were a little depressing sometimes too to look at). I will for sure go on to finish this maybe sometime soon!

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6h 27m 2s logged

Devlog #2 - Wheel Hub: I’m super happy that my recording worked for this build session now! Anyways, today’s build focused on the hub of the wheel; personally I think this part was pretty difficult to make, and also it very much felt like a learning experience since I kind of blanked out on so many parts of the build. The one part I had the most struggle was with the patterning tool, because I kept getting confused on where I was supposed to click on the part, so it made quite a bit of mess for me to fix over and over again. I also had some trouble with merging my parts because there was once like 70 of them and I got so confused. Satisfied how it turned out at the very least!

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15m 51s logged

Devlog #1 - Car Wheel: Apparently the stupid RECORDING didn’t even capture my build, because probably stardance didn’t detect it but we’ll make the best of it. I think from now on I am going to do the screen recording thing, because I just tested it and it worked way better than the lookout app. To start off with this very hard project (as a newbie who is new to 3D Modeling), i sketched a circle, and extruded it to make the small cylinder thingy, then I sketched more of those circles and remove-extruded them to put the details into the wheel itself. I think the most hardest part about this build is the fact that this part isn’t even centered to begin with (I eventually figured out how to put it back on the origin). For the details on the tire I sketched it and revolved it around to make the black circle thing, and I drew arrows for my tread choice, and put it though a circular pattern so it could be all around the tire. Then for the very last final touches I filet/chamfered the rough edges of the rim to make it look a little bit more neat. I’m pretty excited to see where this project goes and where it will advance!

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