Devlog #18 - Drivetrain System/Day-6: Man oh man; the urge to flip my table over right at this moment. Anyways I spent 3 HOURS on ONE single part of a build, and it’s still not even working how I want to. Here’s the flaws: both of the axles are connected when I spin the right wheel, BUT they are spinning in the opposite direction. Second, when I spin the left; it don’t work! Now I have to figure out what the right side has that the left side doesn’t. And lastly, this thing has so many parts, that the time I move a part until it actually shows, it makes it look like its running below 1 FPS…. Though I did manage to get past the roadblock of the gears constantly colliding with each other, but my guess is it will probably come back once I keep trying to tweak these mechanics.
Comments 1
Animating mechanisms to work in CAD can be really hard, I gave up on trying to get a gear train/lifter mechanism to work in Fusion, it worked in reality which is all that mattered :)
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