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Minions Tower Defense

  • 4 Devlogs
  • 23 Total hours

Strategy Game

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6h 45m 58s logged

Devlog 4

I have now started to work on the gameplay and not
just on the tools for playing:
-I added an enemy spawner, where they spawn, get weapons and then run to attack the base
-A player spawner where you can spawn your minions
-And a weapon generator to give your people weapons to defend your base

Also i made a tool to create areas which i will give different functionalities but right now they just keep
the persons in so they have to fight at that spot

Next I’ll be working on giving the game some structure so it becomes more fun

Have a nice day

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4h 0m 4s logged

Devlog 3

I made some walls around the base to protect and did a little code restructuring
Also the walls crumble when the enemys attack them,
took me a while to figure out shape keys in blender and that they don’t like booleans but it works now
Have a nice day, Bye

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4h 25m 49s logged

Devlog 2

okay so, i worked on the looks today, I made a character model in blender, rigged it and made a simple walk cycle
Then i updated my project to godot 4.7 to use inverse kinematics
I played around with them a bit and now i have a character who can walk and hit others with the new custom made sword
Thats about it for today, have a nice one

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8h 4m 2s logged

Devlog 1

This is a game created in Godot.
I havent really decided what the final product should be, but here is what i have done so far
I have implemented minions walking around randomly
They can also go to designated spots using a self made pathfinding and follow the mouse
So far there are red and blue minions, when they meet they follow and damage each other
Right now the objective of the game is to steer the blue guys to defend your base from the red guys
I also implemented some fun stuff like inspecting the players and seeing their health and kills
That’s about all I’ve done so far
Thank you for reading, have a nice day

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