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4h 25m 49s logged

Devlog 2

okay so, i worked on the looks today, I made a character model in blender, rigged it and made a simple walk cycle
Then i updated my project to godot 4.7 to use inverse kinematics
I played around with them a bit and now i have a character who can walk and hit others with the new custom made sword
Thats about it for today, have a nice one

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