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WarioWare Game

  • 4 Devlogs
  • 11 Total hours

A game for the mission "Make a WarioWare Game." Play as Poko to collect all the garlic!

Ship #1 Changes requested

I finished my WarioWare Game. It’s called PokoWare, and the objective is to collect all the garlic with Poko, a quirky little character obsessed with garlic. To play, use the right and left arrow keys to move right and left, and use the spacebar to jump.
I had to deal with many bugs, which I described in my last devlog. For example, I had some problems because the tutorial was inconsistent: It told you to name the scene containing the timer one thing, while referring to it differently in the code. I had to rename scenes or nodes a few times, which caused a lot of errors and confusion.
There were several other bugs. For example, I took over an hour trying to figure out why the animations were not working. A few other examples were that the scenes wouldn’t change, the lives wouldn’t decrease, and the garlic wouldn’t get collected. But ChatGPT saved the day!
Although this took way longer than I expected, it was still pretty fun. The end.

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2h 51m 43s logged

Last devlog before shipping the game! There were quite a lot of bugs. I probably spent around half of my time trying to figure out how to fix the bugs, of course with plenty of help from ChatGPT. Without ChatGPT, I could never have finished this project, because the tutorial had some mistakes in it that I, with my zero coding or Godot knowledge, could not catch. For example, the animations wouldn’t work in the first minigame. I honestly still don’t know why that was happening, but I got that fixed by creating a new animation for each node (ugh!). There was also the problem that it didn’t know you were done even after you collected all the garlics. That was a rather simple fix in the script, but there was lots of stuff tied to that that also took a while. Then there was the problem with the timer, because the tutorial told you to name the scene with the timer one thing, then referred to it differently in the script. That took over an hour to fix! (Maybe I’m just really dumb.) Those were just three of the bugs. And the tutorial was inconsistent with how it would name the scenes, so I had to rename a lot of stuff. Each renaming took at least ten minutes, because for one thing the file manager would always get messed up, and if what you renamed was mentioned in a script, there would be a ton of errors to fix. So that’s that. But at least I’m finally done after like ten and a half hours of work. The end.

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3h 46m logged

I finished the first minigame! (after like 4 hours and even more time fixing bugs with ChatGPT). Quite simple, ngl not very fun, but it’s a start. The tutorial assumes you did a lot of things that it doesn’t tell you to do, which is really annoying and caused a ton of bugs. It also named the nodes one thing, then referred to them differently in the script, causing even more bugs. I, knowing nearly nothing about coding, could only somewhat figure out what these bugs were about. but, luckily, ChatgpT came and saved the day! There were also problems when I’d rename files, but now I know how to fix those. That’s it! The end.

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3h 5m 3s logged

I’ve now added the player and am working on the first minigame. Right now I just have the ground and the background for the minigame. I made the player sprite on Piskel (does anybody else use that?). For some reason it’s blurry here, but it’s not blurry in Godot thankfully. So far I have only one problem, but as far as I can tell it’s quite a big problem. It never gets to my minigame screen! It goes from the title screen to the timer screen, and just stays on that forever! There seems to be a lot of errors but I have no idea what they mean, and also, since I copy pasted my code directly from the mission guide, I don’t know why there even are errors. The end.

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1h 20m 21s logged

This is my first devlog! I’m almost completely new to coding and stuff (except a tiny bit of Python), and I just joined Stardance three days ago, so this is my first project. I’ve worked on it for about an hour and a half so far, and… honestly not making nearly as much progress as I expected. Maybe that’s because I’ve only coded with AI to make games in VSCodium in the past. (I’d just ask it to make a game like so and so, then copy & paste XD.) But, anyway, it’s asking me to post so I guess I have to post. This whole “stardust” and “shipping” thing is still very confusing, but I guess I’ll figure it out. So far, as you can see, I have only made the title screen and level scene. And on the title screen, only the “start game” button does anything. I’m not sure what’s wrong with the other buttons, so could somebody help? (That probably made me look really stupid. I can hear somebody saying, “Silly Finnish Linux users!” Ok, they’re probably not saying that, but whatever.) I’m pretty sure I coded it right for the “quit” button to quit… but the guide was a bit confusing. Anyway, that’s all, thanks for reading through the whole boring thing if you did, and if you didn’t, well… I wouldn’t have, either.

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