Last devlog before shipping the game! There were quite a lot of bugs. I probably spent around half of my time trying to figure out how to fix the bugs, of course with plenty of help from ChatGPT. Without ChatGPT, I could never have finished this project, because the tutorial had some mistakes in it that I, with my zero coding or Godot knowledge, could not catch. For example, the animations wouldn’t work in the first minigame. I honestly still don’t know why that was happening, but I got that fixed by creating a new animation for each node (ugh!). There was also the problem that it didn’t know you were done even after you collected all the garlics. That was a rather simple fix in the script, but there was lots of stuff tied to that that also took a while. Then there was the problem with the timer, because the tutorial told you to name the scene with the timer one thing, then referred to it differently in the script. That took over an hour to fix! (Maybe I’m just really dumb.) Those were just three of the bugs. And the tutorial was inconsistent with how it would name the scenes, so I had to rename a lot of stuff. Each renaming took at least ten minutes, because for one thing the file manager would always get messed up, and if what you renamed was mentioned in a script, there would be a ton of errors to fix. So that’s that. But at least I’m finally done after like ten and a half hours of work. The end.
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