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Survival PC 3000: Software

  • 2 Devlogs
  • 11 Total hours

The software side of the survival pc 3000

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9h 31m 6s logged

💾 Survival PC 3000: Software Devlog 2 💾

Hello Stardancers!
Today I have some good news and bad news:

  • Good News: These last few days I poured my all into this project and now I can finally say that I fixed all the errors in the code! And I found a file in the original github folder, it’s a Secret Menu!!!🤯🤯 The original author(kelmes1), made a python file in order to easily configure and personalize the UI, it even has the Amber color from Fallout New Vegas🥲;
  • Bad News: The errors that I mentioned before were caused by some modifications made by kelmes1, as I looked more into these errors I discovered that the code I’m modifying is a WIP and therefore lacks a ton of assets from the game;😢😢
    For now I’m working on the implementation of the New Vegas style in the code, inserting the selection between the two styles in kelmes1’s Secret Menu.
    See you soon

@DanieleM

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1h 42m 14s logged

🖥️ Survival PC 3000: Software Devlog 1 🖥️

Hello Stardancers!
Now that the 3D model is somewhat finished (I forgor to add the Usb and HDMI holes and some support structures for the hardware that I’ll add when I have the pieces) I finally went to the software part.
For now I just managed to compile the open-source code that I found online (after an hour of losing my mind🫠🫠) .

However today I’m posting so as to let you know my plans for this project:

  • Dual Style: I want to add the Orange New Vegas Style to this code, the user will be able to change between the Original (Fallout 4) and the NV style through a “Secret Menu”;☢️
  • Radio and Map Customization: I want to put in the “Secret Menu” a selection between the audio and map from the games and the real ones, so you will never lose your way whether you are in the Commonwealth, the Mojave or New York;🏙️
  • Authentic Inputs: I will try to make the buttons, knob and selection wheel work like in the games, in case this doesn’t work the screen will also be touch.

See you soon,

@DanieleM

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