bedrockR
- 6 Devlogs
- 22 Total hours
A GUI-Based Minecraft Bedrock Addon Creator (Version a1.0->a1.2 on SOM, Version a2.0 on FT) https://hackclub.enterprise.slack.com/archives/C0A3BTZ0DL5
A GUI-Based Minecraft Bedrock Addon Creator (Version a1.0->a1.2 on SOM, Version a2.0 on FT) https://hackclub.enterprise.slack.com/archives/C0A3BTZ0DL5
i kinda forgot to mention this… but im completely redoing the resource system…. oh wait i already did
yea i thought i said this last devlog, but cleaned more code, and redid most of the program again.
Resources instead of saving to one json file with the files, now save in a structured directory system, that you can see in the screenshot. (its actually a full workspace, but you get the idea.) Resources also are now their own classes, which makes it soooo much easier to add them… they are quite similar to how i programmed elements.
Right now, you can’t convert older workspaces to these new resource system one, but thatll be worked on later.
Time to do some ui!
(also i did more code cleaning, and i renamed a ton of stuff)
Alright, I’m actually resuming normal development. I’M NOT MAKING THAT INSTALLER.
I expect to be doing a bunch of code clean, now that I have even MORE experience with java.
For release a2.2, I’m planning structures, but thats gonna take a bunch of work internally… because i’ll have to redo a bunch of stuff to make this program easier to work on.
I also MIGHT continue on the android version.
slack channel for more updates
I have made an API for getting the versions, instead of using the latest.json file in the github, and now im using it in the installer, and next hotfix i’ll use it for bedrockR updating.
Oh and bedrockR 1.3.1 is finally out now… i guess i forgot to upload the release assets when i published it…
Im back to working on this, stopped using visual studio because it was horrible, now im using Jetbrains Rider. Ive implemented some methods to get releases from the github, so now im gonna implement them.
it took a long time, but i finally figured out how to style the ui, and i recreated the bedrockR style.
(the versions page will be fixed soon)
I’ve been working on creating a bedrockR installer in C#, this will be cross-platform, and it will be released with each version, handling installing, and i also might add a way to run it without installing