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10h 8m 39s logged

devlog 5

i kinda underestimated how long i was coding for yesterday

I did more cleaning, and some more ui stuff. One of those was the social icons.

I finally finished adding back all of the RElementValues, so now i can focus on other things. One of those other things was fixing some block texture related things, like fixing a random bug i introduced, aaand also making the block downloading 10x faster….

Block Downloading

It was always annoying when trying to test bedrockR on other platforms, and i would have to sit through the block downloading… so i added a way to cancel it… but now i completely negated that problem; i multi-threaded it. Yea it actually seems like its 10x faster now, which is nice.

RMapValues rework

Just like with RElementValues, the class for RMapValue was huge… so now im doing the same thing with it; seperating it into different classes. So far, i dont have many reimplemented, but thats because i was doing something else;

Resource UI

Yes, im finally adding the new resource UI. I’ve started with remaking the resource tab, it looks pretty good so far, but i still need to do some work.

Now im gonna continue resource stuff

Changelog

  • add resource gui in RWorkspace, and icons (c7747e9)
  • Bump gradle-wrapper from 9.7.0 to 9.7.1 (48bbd25)
  • Bump com.google.guava:guava from 33.6.0-jre to 33.7.1-jre (6dd20bc)
  • make resources appear i think (4ad3140)
  • fix layout (202dae9)
  • move abstract resource classes to a new package, rename some resource functions, and add new resource category function (c351bcc)
  • alright, i need to lock in, so now i actually need new resource ui (11154bb)
  • fix stuff with RMapElementValues and RElementValues + random code clean (a9d82e7)
  • fix top image, and make downloading 10x faster (d03cc6a)
  • rename item components, and start readding map values (72c30f1)
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