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My Little Blooms

  • 10 Devlogs
  • 28 Total hours

A little gardening game built with Phaser. Plant seeds, water them to keep them healthy and watch them grow until ready to be harvested. Try to not drown or wither your plants or they will die and no profit will be made! Also look out for bugs! They will make your plant die if you don't catch them.

Ship #1

A little gardening game built with Phaser. Plant seeds, water them to keep them healthy and watch them grow until ready to be harvested. Try to not drown or wither your plants or they will die and no profit will be made! Also look out for bugs! They will make your plant die if you don’t catch them.
Features

Plant, water, and harvest your flowers
Each plant has its own water needs and grow time
Plants can wither, drown, or die if you don't take care of them
Bugs show up now and then, catch them for bonus coins
Unlock more vases as you earn coins
Sell your harvested flowers for some profit

How to Play

Open the Plant Selection panel and pick a flower to plant.
Click an empty vase to plant it.
Keep an eye on your plant. If it needs water, click it and hit the water button.
Once it's fully grown, harvest it to add it to your inventory.
Sell your harvested flowers from the Inventory panel to earn coins.
Use your coins to unlock new vases and plant even more flowers.
  • 10 devlogs
  • 28h
  • 10.02x multiplier
  • 279 Stardust
Try project → See source code →
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37m 14s logged

Devlog #10

First ship!!

Hello guys!! Thank you so much for all the support shown in the previous devlogs! :yay:
Today I am shipping the first version to hopefully get some feedback about the gameplay so that I can work on more features and fix any bug if they happen.

Bye bye!!! :heart-eng: :heart-eng: :miku:

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36m 37s logged

Devlog #9

More Sound! 🎵🎵

Hello!!! Once again THANK YOU ALL SO MUCH FOR THE SUPPORT. The last devlogs got so many likes and some nice comments and I’m really happy to see it :yayayayayay: :yayayayayay: :miku: :miku:


Today I didn’t have much time so I only were able to add some more sounds to the game, for example UI interactions like opening the menus or selecting a plant, also added sounds for all the different notifications. In the videos you can see and hear most of them!

I hope I can work more in the upcoming days and deliver better features. If anyone has suggestions for new features or improvements I will be more than happy to hear then, so please comment! :miku:


Byee!! :D

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3h 32m 40s logged

Devlog #8

Alerts and Sounds! 🔔🎵

Hey hey!! First of all thank you all for the support on my last devlog!! :yay: :yay: :yay: :cute:

So, today I worked on making the gameplay feel more alive and engaging. To do so I added some alerts/notifications that appear in some situations:

  • Exclamation mark, this means that there is a bug on your vase! Click on the bug to eliminate it
  • Harvest tool, this means the plant is ready to be harvested
  • Watering can, this means the plant doesn’t have enough water and will die in 3 days if not taken care of

Also, I added the sounds! Here is a list of all the current ones:

  • New day, a bell will be heard to indicate the new day
  • Unlocking a vase
  • Removing a bug, a squish will indicate that the bug is been removed
  • Planting, sound of dirt being moved around
  • Harvesting, a noise that to me sounded like a scythe cutting some grass
  • Selling, sound of a coin
  • Watering, sound of water dropping from a can/tool
  • Background music, two tracks looping in the background

All the sounds were taken from Pixabay.


Oh! And one more thing I did was reworking the information panel, so now you will be able to see the water range for each plant and the plant’s status. The status are:

  • Healthy, everything is okay!
  • Dead, :( the plant is now dead… nothing can be done
  • Withering, the plant is out of water!! Act fast!
  • Drowning, bro… you put too much water, if it’s not that much, it will fix itself in the upcoming day, but if not, the plant is doomed :(
  • Infested, A BUG! KILL IT NOW

Tomorrow I will probably add UI sounds and fully playtest the game to see what stuff needs balancing. If anyone wants to test the game, this is the link, the README is empty but will be done in the upcoming days with a full description of all the events and plants.

Thank you for reading this!!
Byeee! :) :)

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1h 17m 49s logged

Devlog #7

New Art! 🥀🐞

Soo today I was planning on just doing the dead version of each plant, but I didn’t stop there!

I also came up with the idea of introducing bugs. I was thinking of making that on your plants a bug could appear and you would have to remove it by clicking on it. For each day the bug stays on the plant, it will count as unhealthy and will die if not taken care of!
That’s all for today, not much but all I could do

Byeee!!

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2h 43m 3s logged

Devlog #6

Even more art !

Hii!! Today I didn’t touch my IDE and just drew some more. I spent some time doing the water tool image again and also did the harvest tool image.

Then I did the background landscape! I’m quite happy for how it turned out but I may adjust it a little in the future. Also ignore the sky which I haven’t done, so for the time being it will stay light blue, but I was thinking if possible to make it a gradient to look better, and also wanted to implement a day/night cycle. But all of this will come in the future, maybe.

Byeee!! :)

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3h 13m 33s logged

Devlog #5

Title !

Sooo idk what to say anymore, it is SO DIFFICULT to draw something, and I spend a lot of time doing it but never get the perfect look I want. But for today I’ve done enough.

I am still finishing the background but I made the UI a little bit better.
Also I fixed some minor bugs like plants not saving the isDead status resulting in never dying plants when refreshing the page.

I know that there are still some bugs, especially with images, but I will fix everything tomorrow, hopefully!

Bye!!! :)

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2h 45m 6s logged

Devlog #4

Drawing day!

Today I spend most of the time logged, drawing my background since that sketch is really really bad. So I started with drawing the floor as some stone tiles and made the railing in wood. I still need to add some colors to both, especially for shadows and minor details but for today that’s it!

Also I made the day 3 minutes long and you can’t advance manually anymore. Oh and I added growth stages to the plants, so the image of the plants will change according to its growth status.

If anyone read this and has suggestions on anything, the art or the logic, please share them! I am really open and always happy to hear them :)

Thanks for reading! Byeee :D

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4h 0m 16s logged

Devlog #3

Improvements and art??!?

Hii!!! Today I implemented the last two features for a complete gameplay loop, prices for the plants, and unlockable vases. Also, i drew some art for the plants, which I kinda like for being my first time drawing, ever, also I made the view of the balcony but this is just a placeholder for reference, it will not look like this in the end. Does anyone like it? If anyone has suggestions on how to improve or what to add I am more than happy to hear them!!

Byeee! :)

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5h 18m 13s logged

Devlog #2

Gameplay loop done

Hello hello!!
Today I managed to get the main gameplay loop working, you can plant one of the three types of plants in one of the vases, you water them and advance until they are grow, then you can harvest them and sell them using the inventory.


Another thing I have done is changing the layout. Last devlog the plant information were in a little popup right under the selected plant, but now I placed it in a dedicated panel to the right which allows for much more text to be displayed, but it’s still not the definitive position maybe.


Last thing I added is LocalStorage so now all information, coins, days, plants, each plant status, are all saved and loaded on refresh so even if early, no data is lost.

Next thing I will is probably add the price for each plant, then I wanted to make the vases purchasable and then allow for the position of the vases to be changed. Once I feel like the main gameplay is done I will then spend time drawing all the art needed, each plant, the UI and the game space.

Byeee!! :))

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3h 57m 8s logged

Devlog #1

New Game!!

Hello!!! Since I have done the WarioWare mission on Godot I wanted to try and make my own game, and I had a cool idea, a basic game were you had to plant flowers and other kind of plants on your balcony, and each day you took care of them until fully grown and ready to be sold for coins which allow to buy new seeds. I originally spent 2 hours trying to do this on Godot and get a prototype working, but around the 2 hours mark I got stuck when making GUI, since I was having quite some problems. Other than that I actually found the UI of Godot not my style and somewhat confusing, so I decided to switch. I looked around for other game engines but I couldn’t find the right one for me, so I just decided to do that in JavaScript. After some more time I found phaser a framework which I am now using to make my game. I’m still learning it so even tho I spent another 2 hours on it, I achieved just the first part of my gameplay, showing plants (which are squares at the moment) on the screen and their stats when clicking on one.
Probably I will do some more work later today but for now this is all I got!! :))

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