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Flappiest bird

  • 8 Devlogs
  • 11 Total hours

I'm starting with Unity and want to create Flappy Bird

Ship #2

This is the second ship. Many important modifications have been made. These things have been added to the game since the last ship:

- A difficulty switch
- Highscore
- PlayerPrefs for the difficulty and the highscore
- Music and sound effects

And the most important note:

The game is now playable on itch.io. If the game somehow doesn't open up via stardance, here is the link:
ciferwolf.itch.io/flappiest-bird

  • 5 devlogs
  • 5h
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49m logged

Devlog #8

I’ve fixed some error during the gameplay. The game is finished!

It’s not beautiful, but for my very first Unity project good enough. Once I’m able to ship again, I’ll do it

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51m 29s logged

Devlog #6

The difficulty switch works and even after a reset or restart of the game, the previous difficulty gets saved.

The same goes for the highscore that actually works!!!!

What I should implement next is the highscore based on the difficulty, but that is for later

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1h 40m 1s logged

Devlog #5

I’ve made some changes to the game:

  • Improved starting screen
  • Added a difficulty switch

Difficulty:

There are 3 options. Easy, Medium, Hard. Medium is the standard option. They all influence the speed as well as the spawn rate of the pipes

Issues for the future:

If you restart the game after the game over, the difficulty gets set to Medium. Probably the fix would be to have some data saved for after the restart. This is also my current idea how I’ll make the high score. Or maybe some sort of database would make it easier

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1h 2m 49s logged

Devlog #4

I’m working on the starting screen. I had also fixed some unknown issues with the bird. It cannot leave the screen now and the game over mechanic works a lot better

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Ship #1

Ship #1

I have finished the tutorial and added some stuff on my own. This is the first version of my Flappy Bird game. It's playable and kinda fun.

Although it's not on the same level as a finished game, so please consider this as a demo (v1). It won't take long until I manage to add more stuff to make it more interesting to play

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1h 55m 1s logged

Devlog #3

I created a starting screen (WITHOUT A TUTORIAL) and connected everything to it.

It was a lot harder than expected, because everything runs on Start function, so I had to edit every object.

This concludes the first version of this game. Yeah it’s not beautiful, but it’s functional. The other To-Do’s will be added in further versions!

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1h 7m logged

Devlog #2

So I finished the tutorial…

The game exists and now I have some knowledge about Unity and Game Development.

Now I will add some additional stuff to this game to finish it.

These include:

  • Starting Screen
  • High Score
  • Difficulties (change speed of the game)
  • Music

If you have some ideas, please comment them. I’ll try my best, but can’t promise anything

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2h 28m logged

Devlog #1

I’m starting out with Unity. And what is the best option to choose, when you’re starting out? Watch a Flappy Bird tutorial and hope you understand everything, so that you can add your own stuff at the end…

I want to create my own games, but have no clue how Unity works. This project is focused on helping me learn all the basics and be able to create my own games from then on.

Even though I’m using a tutorial to create this game, I’m planning on using my knowledge to upgrade the game with a few features to market it as my own ;)

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