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Geometry Manipulation Engine

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For my second, more experimental coding project, I'm making an interactive geometry engine where the user can create shapes, view them in 2D and eventually in 3D! I'll also add measurements, angles, arc lengths, etc. For this I'm creating it entirely using Python, and within Pygame 3.13.

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2h 1m 26s logged

Hi, for my second coding project I’ve decided to create a Geometry Manipulation Engine where you can create shapes and polygons and view them in 3D; and see the math behind each. —————————————————————————————————————————–So far, I’ve created the 2D sketch plane, which doesn’t look like much yet, but I’ll keep posting updates. Recently I added the camera, renderer, and loop the scene on top of the code for the basic shapes. ——————————————————————————————————————————I’m not sure yet if this will closely resemble an engine like GeoGebra, or a CAD design software, but my goal is to code a little geometry building space with simple mathematics behind it (angles, arc lengths, side lengths). I’m very excited to see what this project will look like finished! :))

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