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Pixel Void

  • 18 Devlogs
  • 41 Total hours

Pixel Void, as in the void of pixels - you draw on the borders of squares. Inspired by 7 segment displays

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52m 5s logged

Decided to pause preparing for shipping

During some field testing, I learned that the user experience needs improvement. I need to make buttons more clear, and add the greatest thing to be created: THE UNDO BUTTON !!!
So this is my goal moving forward!

In the meantime, this is the logo I made for the app! Since this entire project was inspired by 7-segment displays, thats what the logo portrays, along with some filler lines on top to fill in the extra space :)

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3h 47m 52s logged

UI REVAMP!

Everything was so inconsistent so I spent some time recoloring everything! (before and after images)

In the process i learned that an old feature I had (debug mode, which showed cool dots on the screen) hasn’t been working for a reallly long time!!! woops- had to fix that :cryin:

Its almost ready to ship!! Just need to work on the readme and add some finishing touches!

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2h 21m 45s logged

Added some UI settings!

the app now lets you customize the length and amount of squares in the grid! I haven’t fully implemented it because I ran out of time, but yay stuff!

I do realize the UI colors are kinda a mess so ill need to fix that. The project is almost complete!!

p.s. - sorry I didnt have anything to draw this time, I spent the whole day cleaning and stuff so i’m short on time today

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5h 13m 56s logged

Added buttons!

You can now load and save from files, which also saves your current colors and the palette as well. In addition, you can download as an image or the canvas!

this wasn’t too hard, was mostly research on file prompts and saving numpy files, so I got distracted with my work quite often and went on to do other stuff.

I’m also getting better at learning to draw on this thing, and am thinking of some things I could include in the readme guide.

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2h 12m 11s logged

Added a color palette system!

so funny thing- when I added this, the right click input just stopped registering so had to spend some time figuring out what changed!!!

colors can now be added and removed in the palette! I’m not the most proud of the design of it, it works!

Main problem is that some of the UI elements feel too small due to just the way it is. Hopefully by the end all the lil issues will be fixed

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4h 44m 42s logged

New modular UI has been implemented!

It fully works, and I’ve also designed a new piece of the UI for color palette on aseprite! this should hopefully be able to be implemented quite easily with the new system.
The main reason i’m doing this is because it was quite hard to get the same color twice, and this will give you the ability to save them.

IVE ALSO NOTICED THAT IVE SPELLED PALETTE AS PALLETTE ON ALL MY CODE SO NOW I NEED TO FIX THAT

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2h 18m 44s logged

The canvas is now a strong indepenent individual!

After making the color picker, I realized - the main drawing canvas was not modular at all!! it would have been a pain to add anything new or change the UI in any way,
So i’ve moved the entire thing into it’s own class, and made it support the same input system the color picker uses!!
This also means I could theoretically have MULTIPLE canvas to draw on!! :3-blahaj-spinning:
the possibilities are endless….

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1h 52m 33s logged

(#11) Color picker is complete ^_^

ok well there are a few things to fine tune but this was my first time making my own inputs for pygame!

I added a bit of extra space on the click detection since the slider was a bit small, so hopefully it should make it more user friendly!

the strugle

Everything was surpsisingly working smoothly - except for the fact that I never set it up for the screen to update!!! turns out it updated once and never again, and when I fixed that it all worked yayayay

I’m learning a lot about pygame doing this!

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4h 19m 45s logged

(#10) UI Planned out!

I still need to figure out what to do with some of the empty space, but a lot of it is filled in now. I’ve also started implementation of the color picker I designed! (third image)

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34m 40s logged

UI design day!

Today was my day off so I did not do much. I planned out the UI a bit, and was going to work on it on aseprite, but the wakatime extension kept causing the app to freeze and opened a new terminal every second.

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1h 33m 42s logged

The brush supports other colors now!

clicking leftmouse activates one color, and right mouse activates the other!
clicking both mixes the color as a bonus, which currently just averages the rgb values, so might change that later if it looks bad for complementary colors.

I can feel this project start to come together ^_^

I also fixed some bugs that the brush had because it was detecting the pixels completely wrong and inefficiently!

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3h 56m 49s logged

The Brush Can Paint Now!!

I tried to make it as optimized as I could but there’s still a lot to improve on! I got such satisfaction seeing it work for the first time

this genuinely took so long - so many issues

one of the silliest ones was that i had 2 variables that had similar names (because they did similar things) and i used the wrong one!!!
i forgot to occasionally change the size of the grid so it was tragic when i found out everything was broken when i changed it 😱😱😱

Isn’t the ✨distance formula✨ the greatest thing ever?

now hopefully i just need to add more color options, improve the ui a bit, and it should be ready!

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1h 46m 19s logged

part 1 of collision check is complete!

my brain sometimes gives me hints of a solution to a coding problem and i need to decipher the rest myself from what it pictures to what needs to be written

the blue dots on the video is the range its gonna check from to see if its within the circle

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1h 29m 35s logged

pixels are correctly detected!!!

since the entire thing was scaled, i had to unscale the mouse coordinates to get the pixel coordinates back.

I also spent a bunch of time trying to figure out how to basically detect collision and it was a pain. but i think i figured something out! (second pic is my planning)

I LOVE CODING WOOOOOO

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26m 49s logged

Brush has working visuals!

i drew a cursor since the screenshot doesnt contain one.
contains fully adjustable brush size with a scroll wheel!

next up is making it draw… hopefully it wont cause 1 billion lag!

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43m 57s logged

Implemented Pygame for UI!

grid now displays properly, and is scaled to a 500x500 resolution. not sure how it would do with constant updates, might switch to a different system later on.

plan is to render a circle over the mouse when hovered over the grid, which is going to be the paint brush.

also considering making the piece in between the lines a mix of all colors around it

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