Combo assassin
- 5 Devlogs
- 9 Total hours
A game about making combos and dealing more damage ctrl to release grappling hook a and d to move space to jump shift to run left mouse button to attack
A game about making combos and dealing more damage ctrl to release grappling hook a and d to move space to jump shift to run left mouse button to attack
Hewwo! This time I’ve stopped working on the coding aspect and started on the art and animations. I’m not a good artist at all so this is the best I can do :p. Another thing is the enemy has movement now >:3. There’s definitely a lot more I’m gonna add but until then. Cya!
Hewwo! I’ve done it! The three hit combo is in action! And with that also includes a pretty nice smash attack and an overhaul to the weapon system with much more customization. I think my next step has to either be finally designing my character or to work on the enemy script. Well until then, C’ya!
Hewwo! I’m backkk and finally added the combo system, it isn’t exactly the 3 hit combo i wanted but this should make it easier for me to add extra dazzle in every 3rd hit, the grapple feels better now (with a little help from ai shhh) however the line renderer is glitching a lot, I’ll find a way to solve that soon! For now it’s bai bai
Hewwo! So I sidetracked a bunch and ended up making a really kewl grappling hook which i’m pretty proud of, it’s really clunky so I’ll be repairing it until the next devlog, for now it’s see you! <3
(oh and the map is actually a thing now)
I want this game to feel punchy so the first thing I implement was a sick ass dash system, I’m planning on adding a 3 hit combo next! (ps this code is really temporary, I’ll prob change it once I implemented the enemies :p )