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Combo assassin

  • 5 Devlogs
  • 9 Total hours

A game about making combos and dealing more damage ctrl to release grappling hook a and d to move space to jump shift to run left mouse button to attack

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1h 34m 26s logged

Hewwo! This time I’ve stopped working on the coding aspect and started on the art and animations. I’m not a good artist at all so this is the best I can do :p. Another thing is the enemy has movement now >:3. There’s definitely a lot more I’m gonna add but until then. Cya!

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2h 6m 23s logged

Hewwo! I’ve done it! The three hit combo is in action! And with that also includes a pretty nice smash attack and an overhaul to the weapon system with much more customization. I think my next step has to either be finally designing my character or to work on the enemy script. Well until then, C’ya!

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1h 50m 35s logged

Hewwo! I’m backkk and finally added the combo system, it isn’t exactly the 3 hit combo i wanted but this should make it easier for me to add extra dazzle in every 3rd hit, the grapple feels better now (with a little help from ai shhh) however the line renderer is glitching a lot, I’ll find a way to solve that soon! For now it’s bai bai

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1h 55m 22s logged

Hewwo! So I sidetracked a bunch and ended up making a really kewl grappling hook which i’m pretty proud of, it’s really clunky so I’ll be repairing it until the next devlog, for now it’s see you! <3
(oh and the map is actually a thing now)

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1h 55m 29s logged

I want this game to feel punchy so the first thing I implement was a sick ass dash system, I’m planning on adding a 3 hit combo next! (ps this code is really temporary, I’ll prob change it once I implemented the enemies :p )

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