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4h 24m 17s logged

Ported the mod to Neoforge 26.1.2 and all Fabric 26.1.x versions!

Devlog #6
Just as I promised last time (or maybe not last time, but the one before that) I spent my time porting this mod to:

  • Neoforge 26.1.2
  • Fabric 26.1, 26.1.1 & 26.1.2

The reason why fabric has all of the 26.1.x version is pretty simple really - compared to neoforge it didn’t change things that would make a huge difference in the mod’s code.
Outside this I also completed the project’s info, the mod got approved on Curseforge (you can check out and maybe even download please? the mod here. I am yet waiting for Modrinth to approve the project, but I am sure they’ll do so one day.
I also uploaded all of the releases to github and learned alongside with it how to manage releases on github, so 2 birds, one stone (or however it goes :p).
And that’s it for this devlog, next time will likely be the last devlog of this project, as the last thing I plan on doing is porting the project to Forge and Fabric 1.20.1.

Seeing this for the first time?
Well it wouldn’t be surprising if this is your first time seeing this project, as this mod is not a very big project. This mod is designed to be mostly a standalone mod, but I will be using some parts of it in my second biggest project: Apolinum arise!, so be sure to check it out, tyy!

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@Cassetu

nicee