You are browsing as a guest. Sign up (or log in) to start making projects!

GameWare Malfunction

  • 2 Devlogs
  • 10 Total hours

Malware is now using simple video games on your computer as weapons to destroy your OS. Survive the wave of video games! (This project is for learning more about how Godot works, so don't worry, I'm not abandoning Universal Existence.)

Ship #1

I made a WarioWare-like game, consisting of 3 simple microgames. I've added a few extra nice touches such as animated text/banners. Most of my main challenges were related to coding, such as triggering animations after certain events and figuring out how to teleport an object to another location. I'm proud of how I managed to create an actual working demo in Godot (compared to how other projects went before Stardance). This game is intended to be played by people who play video games occasionally. Keep in mind this demo is really short.

Try project → See source code →
Open comments for this post

2h 58m 34s logged

Devlog #2: Demo Release + Level Screen Additions + New Base Microgame

While finishing the demo, I managed to do the following:

  • Create a third working microgame
  • Add some small instructions for microgames
  • Update the README

3 hours for all of these changes. Not too bad.

GameWare Malfunction is on itch.io now, but there’s only 3 microgames at the moment. Every once in a while, I’ll come back to this project to work on it a bit more, but for now, I have decided on Universal Existence to be my main top priority for Stardance.

Game link: https://justcoding8790.itch.io/gameware-malfunction

0
0
3
Open comments for this post

7h 10m 55s logged

Devlog #1: Menus, Microgames, and Modification Madness

For a first devlog, it may seem like I barely got as much done. However, I decided to go a bit beyond the guide by applying some minor changes, such as improving the UI, adding extra animations, etc. As you can see in the video below, I’ve added some small details that I think could help make the game feel nicer.

In the next 4-5 hours, I want to try and do the following:

  • Create another microgame
  • Create harder versions of each microgame for when the player progresses past a certain point.
  • Fix some minor problems (like how the timer sometimes glitches out).
  • Create a boss stage when the player reaches microgame #10.

CC0 Assets Used in this Game: https://kenney.nl/assets/new-platformer-pack

0
0
3

Followers

Loading…