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SMB remake

  • 16 Devlogs
  • 35 Total hours

Remake of SMB (oo very original i know)

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3h 3m 57s logged

star!!!!!! anyways i want this project to be a sort of a base for mario games? i’ll probably write up about how you can, yes YOU, make your own levels. i’ve designed so that you don’t really have to touch any code when making levels

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3h 0m 10s logged

polish polish polish, i’m going to drown in polish :uuh-cat: , heck load of backend stuff that i don’t know how to explain but its related to how levels are loaded and managed. currently trying to make it more accurate to the original and a few more enemies and then i can start making new power ups and enemies :devious-ahh:

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2h 9m 58s logged

mario now can travel through time and space across parallel universes using a new technology called quantum nano particle sub processing with enhanced qubits and computing physics

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2h 53m 44s logged

are these, the world’s the most crispy bricks? let’s find out

anyways i’ve been working on adding sfx and music as you can see (or hear), i “borrowed” sfx from spriters resource and ripped the music from the rom

also ignore the koopa troopa and the grow animation lol

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Ship #1

well here it is! my epic grand remake of smb, originally started off to learn godot it still lacks so many stuff (koopalings, some mechanics, some animations, SOUND especially)

i recommend scaling your browser window down to minimize dead space, i know i know i should've added zooming or whatever, that's coming in the future

the controls are pretty simple
- wasd for movement
- shift for running
- space for jumping
- e for attacking/using

it was (again) really fun building this and not eating my brains out :D, hopefully i'll reach feature parity with the original game and add new *quirky* mechanics

  • 6 devlogs
  • 11h
Try project → See source code →
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3h 47m 17s logged

one final one before shipping, here are the stuff i did

  • a main menu
  • a lot of bug fixes
  • clean up
  • yeah thats it actually
    demo soon should be up somewhere
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1h 31m 33s logged

brick break and this (kinda) funny bug i found where you fall out of the world for having skill issue, arrgh its so close to being complete for a demo but the codebase is a mess

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1h 5m 26s logged

boing boing boing (that’s the sound of me making the sunflower powerup) boing
anyways a lot of of clean up on the other side of things, not much to show here other than this bouncy fireball

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19m 51s logged

started this project before stardance thingy. it is still pretty bare bones, only having the bare bones (movement, coins and powerups)

currently working on implementing a hud

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