SMB remake
- 16 Devlogs
- 35 Total hours
Remake of SMB (oo very original i know)
Remake of SMB (oo very original i know)
piranha plant!!!!!!
star!!!!!! anyways i want this project to be a sort of a base for mario games? i’ll probably write up about how you can, yes YOU, make your own levels. i’ve designed so that you don’t really have to touch any code when making levels
pipes!!!!! and 
splashess!!!! and you won’t believe more polish!!! it is so close to another ship!!!!1 
polish polish polish, i’m going to drown in polish
, heck load of backend stuff that i don’t know how to explain but its related to how levels are loaded and managed. currently trying to make it more accurate to the original and a few more enemies and then i can start making new power ups and enemies 
mario now can travel through time and space across parallel universes using a new technology called quantum nano particle sub processing with enhanced qubits and computing physics
fixed koop troop, also made jumping a lot like the original plus a few stuff i don’t remember
sxdcfghjgf don’t do 5 hours in a single day kids, or you might end up adding another level theme
bump
are these, the world’s the most crispy bricks? let’s find out
anyways i’ve been working on adding sfx and music as you can see (or hear), i “borrowed” sfx from spriters resource and ripped the music from the rom
also ignore the koopa troopa and the grow animation lol
one final one before shipping, here are the stuff i did
brick break and this (kinda) funny bug i found where you fall out of the world for having skill issue, arrgh its so close to being complete for a demo but the codebase is a mess
mmm pit of fire
boing boing boing (that’s the sound of me making the sunflower powerup) boing
anyways a lot of of clean up on the other side of things, not much to show here other than this bouncy fireball
got several things done,
started this project before stardance thingy. it is still pretty bare bones, only having the bare bones (movement, coins and powerups)
currently working on implementing a hud