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Create: Security (MC Mod)

  • 4 Devlogs
  • 29 Total hours

A Minecraft Neoforge 1.21.1 addon for the Create Mod, adding new survaliance, sneaking & hunting mechanics.

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18m 58s logged

now you can see invis entities! im imagining a really cool stealth mission being done with this mod…

especially since you can see people wearing them in darkness

now you can see invis entities! im imagining a really cool stealth mission being done with this mod…

especially since you can see people wearing them in darkness

Replying to @xFN10x

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36m 48s logged

i updated the goggles model, and made them glow in the dark. I also finished the post processing effects that happen when you put them on. I still need to make invisible entities visible with them on.

i updated the goggles model, and made them glow in the dark. I also finished the post processing effects that happen when you put them on. I still need to make invisible entities visible with them on.

Replying to @xFN10x

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1h 2m 23s logged

I’ve actually added the finigoggles item, and i made a custom model for them too. right now im working on making a custom renderer to recreate kinda what the metal gear solid 1 goggles look like.

I’ve actually added the finigoggles item, and i made a custom model for them too. right now im working on making a custom renderer to recreate kinda what the metal gear solid 1 goggles look like.

Replying to @xFN10x

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27h 18m 53s logged

alright, i was not planning to put this on stardance, but ive decided to.

(ughh..) time to start writing about the past 3 days

day 1:

I started working on setup, i have never actually make a create addon, or a neoforge addon (well, ive kinda experimented with neoforge) so it took me a bit

I created the model for the first block; (1st attach,) The Sight Sensor. It outputs a redstone signal depending on the distance an entity is at when looking at it. (2nd attach is the ponder, that i made later)

day 2:

I actually implemented the sight sensor, and finished it up. I added a keycard item aswell (planned for something,) and i made the creative tab (attach 3)

day 3:

i added the functionality for sight sensors on contraptions, and i added functionality to make them activate when looking at each other, so you can basically make wireless redstone. I also added Finiranium & Finiranium Ore.

Finiranium is a new material im adding to the mod, it can give you end sickness if you are around it to much, and you will be able to use it to make devices like entity detection goggles. (lets you see invis entities.)

day 4:

I did more work on finiranium, and i gave it a cool name. It can also generate in the end now. (attach 4 & 5) I also added End Sickness, which changes your hunger bar, and heart icons. It will split your hunger, and health bars by a certain amount depending on the level.

day 5 & 6 (today)

I’ve been doing a lot of work looking at minecraft’s rendering, trying to make some sort of effects for the goggles. I did a lot of work with post processing, and other rendering. However, i think i figured something out. Since it appears that I’ve hit my attachment cap, ill post images of me working on this soon.

alright, i was not planning to put this on stardance, but ive decided to.

(ughh..) time to start writing about the past 3 days

day 1:

I started working on setup, i have never actually make a create addon, or a neoforge addon (well, ive kinda experimented with neoforge) so it took me a bit

I created the model for the first block; (1st attach,) The Sight Sensor. It outputs a redstone signal depending on the distance an entity is at when looking at it. (2nd attach is the ponder, that i made later)

day 2:

I actually implemented the sight sensor, and finished it up. I added a keycard item aswell (planned for something,) and i made the creative tab (attach 3)

day 3:

i added the functionality for sight sensors on contraptions, and i added functionality to make them activate when looking at each other, so you can basically make wireless redstone. I also added Finiranium & Finiranium Ore.

Finiranium is a new material im adding to the mod, it can give you end sickness if you are around it to much, and you will be able to use it to make devices like entity detection goggles. (lets you see invis entities.)

day 4:

I did more work on finiranium, and i gave it a cool name. It can also generate in the end now. (attach 4 & 5) I also added End Sickness, which changes your hunger bar, and heart icons. It will split your hunger, and health bars by a certain amount depending on the level.

day 5 & 6 (today)

I’ve been doing a lot of work looking at minecraft’s rendering, trying to make some sort of effects for the goggles. I did a lot of work with post processing, and other rendering. However, i think i figured something out. Since it appears that I’ve hit my attachment cap, ill post images of me working on this soon.

Replying to @xFN10x

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