Create: Stealth & Security (MC Mod)
- 20 Devlogs
- 89 Total hours
A Minecraft Neoforge 1.21.1 addon for the Create Mod, adding new survaliance, sneaking & hunting mechanics.
A Minecraft Neoforge 1.21.1 addon for the Create Mod, adding new survaliance, sneaking & hunting mechanics.
vid link: https://youtu.be/H_7fsU2BupI
alright, im probably gonna ship soon. so i focaused on some touch up features.
everything has recipes now, even adding the finiranium sensor recipe that i forgot last update.
everything also has shift summaries, so now people can actually learn how to use the mod
I also added Nether Glass, right now it’s only used for the chunk detector recipe, but it will be able to block end sickness later on.
I’ll be mainly prioritizing my other project https://stardance.hackclub.com/projects/336 after this ship, but ill probably work on this a bit more.
video cause stardance doesn’t work
alright so 8 hours again… this time i only did one feature, (and maybe some bug fixes…)
Now you can drop a log in, and try to catch that person stealing your diamonds every night!
I also fixed some formatting for things like tooltips, so they are much nicer to look at now. I also made the log screen bigger.
alright so 8 hours again… this time i only did one feature, (and maybe some bug fixes…)
Now you can drop a log in, and try to catch that person stealing your diamonds every night!
I also fixed some formatting for things like tooltips, so they are much nicer to look at now. I also made the log screen bigger.
The two kinetic blocks; the Laser Diode, and Chunk detector also actually consume stress units now, actually the laser diode doesn’t yet… but it will… and ill increase the speed req of it.
The two kinetic blocks; the Laser Diode, and Chunk detector also actually consume stress units now, actually the laser diode doesn’t yet… but it will… and ill increase the speed req of it.
now ill add a feature to obfuscate a players skin if they are invis.
ok so i normally would have devlogged after i got the ui done… but this ended up taking more time than i thought…
I finished the ui of the log, it took most of the time, and i also kinda did everything…
ui is done, i added some helpful utilities for loggable blocks, you can log things, omg this took so long, but there is really nothing else to say 😔..yet there are still a bunch of random things i need to fix
alright, i put the chunk detector aside, and ive done a bunch of work on logs. Mostly just me trying to figure out how the hell Create’s menus work because they have no dev wiki 😔…
anyways, the log now has a texture ive done twice trying to figure out how to make it look like a piece of paper, and i also make a screen; (ignore how its using the old texture.)
The log is gonna be usable between different blocks as i said, and each entry is gonna have a target player or entity, message, and timestamp. And i might also add the source block.
I also forgot that i forgot to add a recipe to the finiranium detector…
I’ve started adding the new block, the Chunk Detector, which will log entries and exits of each entity in a chunk. It will log these in a new item, the Log. You will be able to use it to see different timed events of different blocks, like the Advanced Sight Sensor when i add it.
Finished the finiranium sensor, and added some config values about username obfuscation when invisible. (Got the idea from seeing it in a lifesteal video)
Ill release version 0.1.1 now.
i swear ive made this devlog 3 times already…
I would reccomend trying it out, as i want to make sure its balenced enough for its beta.
Now that its on modrinth, I’ve been working on some updates. Currently im adding the Finiranium Sensor, whichs shows you when Finiranium is nearby; (ignore the debug outline in the screenshot.) Im also planning on adding the next blocks & items before the beta:
I’ve finished setting up my modrinth page, (and curseforge page,) and now im waiting for review. Ill pause development while i wait for it to be put up on at least modrinth.
https://modrinth.com/mod/create-security
https://www.curseforge.com/minecraft/mc-mods/create-stealth-security/preview
now everything has a recipe! ive also added some more items to make these recipes more intuitive. Ill try to show some recipes in the attachments. Next im gonna make a server config for stuff like end sickness, and then im gonna raise the default for end sickness to make it a bit easier to avoid.
ill release an alpha version for testing soon, its not gonna be my ship though.
(also, the missing texture thing are the empty finiranium goggles, idk why they dont work)
The laser diode now visually work on contraptions… but due to create limitations, they don’t actually function… anyways, im gonna make a ponder now, then ill probably make a config.
Ive also fixed a bunch of issues with the rendering of the lasers. And i also fixed an issue with me not knowing that the block entity renderers where shared across all of them, therefore the lasers would change length weridly from other lasers…
Now the laser sensor can actually shoot a proper laser. Also I learned how to actually spell laser.
Now, I just need to do i bit more fine tuning, and then i need to make the thing actually function.
And then i need to add the contraption behaviour… which hopefully wont be to hard…
yay the video upload wont work again! heres a link to it instead https://file.garden/ZPu7YidXf2vX5nJR/Screen%20Recording%202026-06-29%20192129.mp4 (i was trying hackclub cdn, but i think thats the issue)
im starting to add lazer diodes, they will let you detect when something is blocking a lazer. Kinda like a sight sensor, but no sight.
Ive been trying to figure out how to make the lazer, and ive got a good start as you can see.
In the second image you can see the lazer, (left,) and the receiver you get from wrenching it, (right.) With the advanced versions you will only need one lazer.
Ive added a new liquid: Liquid Finiranium. Its going to be used to refil electric camo. Also, since liquid finiranium is so extremely deadly, im gonna raise the threshold for getting end sickness, and im also gonna add ways to prevent end sickness
End sickness is now implemented, you get it from being near finiranium, or having it in your inventory. In the attached video, (recorded before i added the inventory sickening,) You can see how it works, you can actually barely survive it if you have low hunger, but if you heal to a certain point, depending on the level, it hurts you, also depending on the level.
Next features coming up: Electric Camo & Entity Sensors
Also, this video is a bit old, so some of the other things i added will be in future devlogs.
now you can see invis entities! im imagining a really cool stealth mission being done with this mod…
especially since you can see people wearing them in darkness
i updated the goggles model, and made them glow in the dark. I also finished the post processing effects that happen when you put them on. I still need to make invisible entities visible with them on.
I’ve actually added the finigoggles item, and i made a custom model for them too. right now im working on making a custom renderer to recreate kinda what the metal gear solid 1 goggles look like.
alright, i was not planning to put this on stardance, but ive decided to.
(ughh..) time to start writing about the past 3 days
I started working on setup, i have never actually make a create addon, or a neoforge addon (well, ive kinda experimented with neoforge) so it took me a bit
I created the model for the first block; (1st attach,) The Sight Sensor. It outputs a redstone signal depending on the distance an entity is at when looking at it. (2nd attach is the ponder, that i made later)
I actually implemented the sight sensor, and finished it up. I added a keycard item aswell (planned for something,) and i made the creative tab (attach 3)
i added the functionality for sight sensors on contraptions, and i added functionality to make them activate when looking at each other, so you can basically make wireless redstone. I also added Finiranium & Finiranium Ore.
Finiranium is a new material im adding to the mod, it can give you end sickness if you are around it to much, and you will be able to use it to make devices like entity detection goggles. (lets you see invis entities.)
I did more work on finiranium, and i gave it a cool name. It can also generate in the end now. (attach 4 & 5) I also added End Sickness, which changes your hunger bar, and heart icons. It will split your hunger, and health bars by a certain amount depending on the level.
I’ve been doing a lot of work looking at minecraft’s rendering, trying to make some sort of effects for the goggles. I did a lot of work with post processing, and other rendering. However, i think i figured something out. Since it appears that I’ve hit my attachment cap, ill post images of me working on this soon.