Apparition Gaming
- 3 Devlogs
- 17 Total hours
So over the past few days i’ve been working on recreating the assets for breakout, so that the game now has some colour. I also made subtle tweaks to the player, so that it moves a bit slower and smoother.
I made all my assets in aseprite, and will upload the .ase files for people to use. The next steps from here will be looking into creating a multi ball ability that spawns occasionally.
From there the last things I need to complete are the new UI, heavily inspired by my other stardance project, CloudNext. I’ll also unify the push to start screen so that they are all the same.
I honestly took a break from this project because i’ve been really busy at the moment, but I have occasionally been working on cleaning up some unused junk from files and just generally making small optimisations to the site. Most of it has been in Cloudflare to speed up the site a bit to reduce lag when playing games.
Most of the cleanup was reducing visual clutter and just removing dependencies I no longer needed. The site still looks mostly the same, with the exception of some icons being removed. Hopefully by the next devlog, I’m hoping to have these things done:
Make the loading screens for all games the same to keep a constant theme.
Make new assets for some games (at the minimum I want breakout done, as that is a quick process)
Try to make the site look a bit more modern, as right now I’m not too big of a fan of the color scheme.
So I’m building Apparition Gaming, a site for games that I am building to teach myself Phaser 3 game development. Originally the site was supposed to be a few games I learnt to build and tweaked, but it then became me building more games, and wanting a way to display them.
I built the website so far in next.js, and i’m using iFrame to actually hold the game element. I had to add click to start to all games, as you need to make at least one interaction with the iFrame element in order to control it. However because I coded a lot of this late at night, a few things look a bit different right now.
In the next devlog I’ll hopefully have ironed out a few of those differences however!
For those who want to know how many games I have right now in case I add more, here’s a list!
Endless Orbit (similar to space invaders in some aspects, made this with my younger cousin as a fun project!)
Hallucination Highways (My first big project!)
Ping Pong (This was my first attempt at building a computer to play against you! It has 2 modes, local multiplayer and VS computer)
Flappy Bird! (Still a bit buggy to be honest, I need to make a few new assets as well)
Street Obstacle (Endless Runner, again I want to change some elements and create new assets)
Platformer (Hoping to add a level system here eventually and make the game a bit more engaging)
Breakout (As the name implies, a version of Atari breakout, my first project! Now that I have some more skills, I am planning on revamping it and adding a few extra elements to make it more engaging again.)
As you just read, I have a lot of tweaks that I am eager to start making, however because Stardance has that 10h limit per devlog, I needed to make this one or I lose hours :((