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10h 18m 45s logged

Devlog 1 - Apparition Gaming!

So I’m building Apparition Gaming, a site for games that I am building to teach myself Phaser 3 game development. Originally the site was supposed to be a few games I learnt to build and tweaked, but it then became me building more games, and wanting a way to display them.

I built the website so far in next.js, and i’m using iFrame to actually hold the game element. I had to add click to start to all games, as you need to make at least one interaction with the iFrame element in order to control it. However because I coded a lot of this late at night, a few things look a bit different right now.

In the next devlog I’ll hopefully have ironed out a few of those differences however!

For those who want to know how many games I have right now in case I add more, here’s a list!

  • Endless Orbit (similar to space invaders in some aspects, made this with my younger cousin as a fun project!)

  • Hallucination Highways (My first big project!)

  • Ping Pong (This was my first attempt at building a computer to play against you! It has 2 modes, local multiplayer and VS computer)

  • Flappy Bird! (Still a bit buggy to be honest, I need to make a few new assets as well)

  • Street Obstacle (Endless Runner, again I want to change some elements and create new assets)

  • Platformer (Hoping to add a level system here eventually and make the game a bit more engaging)

  • Breakout (As the name implies, a version of Atari breakout, my first project! Now that I have some more skills, I am planning on revamping it and adding a few extra elements to make it more engaging again.)

As you just read, I have a lot of tweaks that I am eager to start making, however because Stardance has that 10h limit per devlog, I needed to make this one or I lose hours :((

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