intercept-dynamics
- 7 Devlogs
- 14 Total hours
Will simulate 2 crafts in an orbital trajectory of Earth to teach phasing and transfer orbits, and to let the user control the crafts trajectory, thrusters, etc. goal is to teach orbital mechanics
Will simulate 2 crafts in an orbital trajectory of Earth to teach phasing and transfer orbits, and to let the user control the crafts trajectory, thrusters, etc. goal is to teach orbital mechanics
This took more time than I expected, debugging is nuts
Next objective will be to make a 2D/3D switch where you can move your camera around
As always, web demo updated, check it out :D
Hopefully, next update works on the trajectory prediction, and then add the 3D camera
Long term, I’d like to add small lessons on orbital mechanics
As always, web demo updated, check it out :D
Next steps are making a trajectory orbit display, instead of the trail shown (history trail)
As always, demo webpage updated, check it out :D
Controllable with WASD
Next steps would be to make a trajectory prediction / Orbit preview system (KSP Like), crash detection, and visible thruster feedback
As always, demo updated, check it out
My next step will be enabling craft control, so that orbits can look nicely
Hope to add multiple crafts soon for rendezvous tutorials
Check it out, the demo is live :D
I hope my project can help represent how these mechanics work, show and teach phasing orbits and intercepting properly
Here is the first implementation, using matplotlib graphs to display orbits. I’d then like to move that to a webpage, using a Three.js implementation for it to look nicely, and possibly get a nice 3D rendering.
I hope this helps someone learn something eventually