Dev log #6.2
> UI overhaul
So I made new custom windows for the Inventory and trade windows in the menu. It’s crazy to see how far the UI has come.
I also fixed the crazy lag there was. Turns out, even when you are in the school, clouds, and buildings were generated in the back with the parallax effect. It was really process-intensive. I got rid of that and made it so the foreground stops generating when you are inside the school.
Also, I just want to say I created the custom windows myself using Kirta. The image above was like a quick mock-up.
Updates
- New Trade window UI
- New Inventory window UI
- Lag was reduced
What’s next
- Rework Code architecture
- Redo the story progression
- Fix the battle menu UI
- Instead of displaying answers to the trivia in the notes, make it actually unlock information that you learn from the story.
I want to do a bit of code architecture rework because I made the base game with a lot of AI, and the code is really hard to manually edit, which I need to do a bit of. So I’m going to rework the code and turn a lot of the UI into classes, so it’s easier to implement things that are a bit more specific than the AI could manage. AI is ofc a good learning tool, and good at creating something that “works”, but all that inefficiency is catching up to me.