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It's Not Copper Tools

  • 12 Devlogs
  • 29 Total hours

A mod for Minecraft Beta 1.7.3 that aims to expand on the game's existing content without taking away from the sandbox structure or vibe.

Ship #1

I’ve been working on this mod for a little while now and so for stardance I decided to make it its first significant content update ::3
After a month or two of work I think it’s ready to ship, and is now up publicly on modrinth!
It took a bunch of tinkering with mixins and stuff to get some things to work, cough cough biome specific mob spawns in the nether, but in the end I managed to get everything working! I’m hoping to update it more in the future, though I doubt I’ll have anything done on that front in time to ship this thing TWICE this stardance lol.
I’ve enjoyed figuring stuff out for this project and making the visual assets for it, and it also got me to make my first pull request to any like, Big Thing™️ so that’s neat.
If you want to try it without any of the hassle of getting a babric instance set up, I’ve made a little quick start instance for MultiMC and PrismLauncher, so you can just paste this link (https://codeberg.org/GlacialSkyfarer/notcoppertools/raw/branch/main/INCT%20Stardance%20Instance.zip) into your launcher of choice and start playing right away.

  • 12 devlogs
  • 29h
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  • 507 Stardust
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4h 14m 15s logged

It’S ALIVEE
Hi so as it turns out!! the stationapi biome stuff is not set up properly!
The getBiome(ChunkPos) method isn’t overwritten by NetherBiomeSourceImpl so it was just returning Biome.HELL no matter where I went!
After mixing into that to make it actually use the system it’s meant to i was able to get ash slimes spawning in the igneum pools!!

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2h 16m 37s logged

Now for the actual main focus of this update; the igneum pools is a new nether biome that takes up around half of the new nether!
Making this definitely helped me get acquainted with making structures in minecraft through code, as all of the worldgen features you see are generated on the fly ::3
You can also see the geysers there in both images.

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3h 29m 7s logged

added the other type of tree!
this one was a bit of a pain because i mixed up x and z for a bit!
but other than that pretty simple! It’s nice seeing something like this just, like, WORK once you’re finished. also I added fossils that you can soak with water to get saplings and i think they turned out really cool!!

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4h 17m 14s logged

i have successfully rewritten the beta 1.7.3 background music handling to use categories that it can check against predicates to play specific music under specific circumstances such as being in the nether. nice thing is other mods can use this system if they want by putting stuff in the same folders

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1h 45m 12s logged

and the last thing for today, ashwood saplings!
These were actually pretty simple to get working as they’re basically just a line upward and then a cube and then some lines downward around the cube.

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1h 33m 38s logged

three new blocksets!
Two new wood types that you’ll be able to find in the form of fossilized saplings in the nether, along with all their block variants, and all the fancy variations for igneum ::3c

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3h 44m 42s logged

I’ve implemented flame and steam geysers!
like I did with the pots, I wrestled with trying to make scheduled block updates work as a timer before caving and just using block entities for these. They turned out pretty nice though! The particles turned out to be less complicated than I thought and I made a version of the spawn function that lets me pass in totally custom particle objects in case I need to in the future ::3

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4h 1m 52s logged

falling marrow blocks! and also ash behind them!
Had to learn the station api entity workflow for this, and it was pretty simple all things considered. Most of the behaviour is just directly grabbed from vanilla falling blocks but the renderer is instead grabbed from BoxEntityRenderer lol

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32m 6s logged

hi so i’ve been working on a mod for minecraft beta 1.7.3 because i like playing it and I want there to be more cool stuff in it.
this is really one of my first Finished Projects that I’ve actually been able to release and i’m pretty proud of it and I wanted to make more stuff for it so I’m making a 2.0 update! this one focusing on the nether!

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