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3h 44m 42s logged

I’ve implemented flame and steam geysers!
like I did with the pots, I wrestled with trying to make scheduled block updates work as a timer before caving and just using block entities for these. They turned out pretty nice though! The particles turned out to be less complicated than I thought and I made a version of the spawn function that lets me pass in totally custom particle objects in case I need to in the future ::3

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