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Moondew Mountains

  • 9 Devlogs
  • 14 Total hours

A simple rpg game with combat mechanics where you slay slimes

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2h 21m 5s logged

Made a Main Menu screen with a settings menu where you can control volume and adjust fullscreen
Also changed enemy behaviour and made it more menacing. scaled it up and increase its sight.
fixed a bug where the health wouldn’t get dropped correctly when enemy is killed

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Ship #1 💀 Cursed

I made an RPG game with cute retro graphics. The part which was really challenging and which i am proud of is making the collisions work for the enemy and the HUD heart health display system.
WASD to move and E to attack. The goal is to eliminate all the enemies on all 3 levels

  • 8 devlogs
  • 12h
  • 7.83x multiplier
  • 46 Stardust
Try project → See source code →
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50m 59s logged

Designed th e health mechanics for the player
Used the depiction of 5 hearts on the HUD for the player health where each half heart gets taken away for each slime hit.
Fixed a bug where the player would get heart after the slime was defeated
The slimes now have a 50 percent chance to drop a heart
Finally finished my game

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1h 19m 31s logged

Made the health system for the player where the health gets reduced when damaged by a slime. Health does not regenerate when changing levels also added the UI for health as 5 hearts which deplete accordingly.

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1h 54m 20s logged

Created the transitions between the levels and scenes so that when the player dies the screen fades away and restarts from level 1
Made the player death animation and coded it in the game
Fixed a bug where the bridge in level 3 was not working properly
Fixed another bug where the players health would remain the same after death and respawn.
Added variables and elements for players health
Also fixed the player taking damage sound

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1h 1m 32s logged

Completed Level design
made level 2 and level 3. Also made transitions using gdscript and preload cmd.
Finished combat mechanics only player health and slime damage is left
fixed a bug where it wouldn’t changed scenes or get back to the root scene
completed the levels by using a root scene and making inherited scenes . added a bridge sprite to the game

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1h 2m 27s logged

Started on level 2 and level 3 inherited from root level, made a change in scene transitions so that it changes it automatically using the level no. as int variable
Changed Enemy behaviour and increased the detection range
Fixed Combat bugs and the enemy would be thrown in the opposite direction

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2h 14m 6s logged

Finished making the player and added a camera that moves with the player with limits.
Made the root level from which scenes will be inherited and added overlay decoration
Added Y-sorting so that the game feels 3D and normal
Fixed collisions for slimes and decorations and also added world borders
Fixed some bugs in combat and movement mechanics

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1h 8m 56s logged

Connected the signals for detection and attack
Added attack mechanics to the player so now the player hits the slime and it takes damage and gets pushed back
Added health to slime so that it plays destroyed animation after getting hit a few times and evaporates from the game

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2h 3m 24s logged

Started working on a top down role playing game with 3 levels and slimes as enemies to deal with.
Imported the assets
Added player and enemy sprites
Made the animations for the player and sprites
Added collisions and detection box

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