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samriddhjoneja

@samriddhjoneja

Joined June 8th, 2026

  • 25Devlogs
  • 5Projects
  • 5Ships
  • 81Votes
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2h 54m 25s logged

Added enemies that roam around the map and touching them would reset the player
Added the killzone so that if the player falls off itll restart
Added a start menu with start and exit option
Imported Font styles and made custom buttons
Completed Level design
Completed the project

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1h 32m 57s logged

Added Parallax Effect with 3 layers which creates a 3d effect (took me a lot of time)
Wiped the level design and starting new bcs it didnt fit with parallax and kept causes bugs bcs of y axis issues
Fixed the camera where the player would glitch when running

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1h 22m 31s logged

Made changes to player mechanics
Made the camera smoother and better
Added decor to the level
Completed making the level with design and added a mechanic where u can go through tunnels for a 2nd pathway
Fixed bugs with player movement

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1h 15m 58s logged

I fixed the animations where the animation was very slow, and also fixed the looping animations for one time animations.
Made the tilemap and started working on a basic level for the player
Fixed some bugs where the camera was not working properly and also the player would phase through the tiles so i added a collision to it

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1h 40m 55s logged

Imported assets
Made player animations
Created input mapping and fixed specific buttons for movement
Defined collision to the player and added physics
Fixed a bug where the player wouldn’t be affected by gravity

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2h 21m 5s logged

Made a Main Menu screen with a settings menu where you can control volume and adjust fullscreen
Also changed enemy behaviour and made it more menacing. scaled it up and increase its sight.
fixed a bug where the health wouldn’t get dropped correctly when enemy is killed

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Ship 💀 Cursed

I made an RPG game with cute retro graphics. The part which was really challenging and which i am proud of is making the collisions work for the enemy and the HUD heart health display system.
WASD to move and E to attack. The goal is to eliminate all the enemies on all 3 levels

  • 8 devlogs
  • 12h
  • 7.83x multiplier
  • 46 Stardust
Try project → See source code →
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50m 59s logged

Designed th e health mechanics for the player
Used the depiction of 5 hearts on the HUD for the player health where each half heart gets taken away for each slime hit.
Fixed a bug where the player would get heart after the slime was defeated
The slimes now have a 50 percent chance to drop a heart
Finally finished my game

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1h 19m 31s logged

Made the health system for the player where the health gets reduced when damaged by a slime. Health does not regenerate when changing levels also added the UI for health as 5 hearts which deplete accordingly.

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1h 54m 20s logged

Created the transitions between the levels and scenes so that when the player dies the screen fades away and restarts from level 1
Made the player death animation and coded it in the game
Fixed a bug where the bridge in level 3 was not working properly
Fixed another bug where the players health would remain the same after death and respawn.
Added variables and elements for players health
Also fixed the player taking damage sound

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1h 1m 32s logged

Completed Level design
made level 2 and level 3. Also made transitions using gdscript and preload cmd.
Finished combat mechanics only player health and slime damage is left
fixed a bug where it wouldn’t changed scenes or get back to the root scene
completed the levels by using a root scene and making inherited scenes . added a bridge sprite to the game

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1h 2m 27s logged

Started on level 2 and level 3 inherited from root level, made a change in scene transitions so that it changes it automatically using the level no. as int variable
Changed Enemy behaviour and increased the detection range
Fixed Combat bugs and the enemy would be thrown in the opposite direction

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2h 14m 6s logged

Finished making the player and added a camera that moves with the player with limits.
Made the root level from which scenes will be inherited and added overlay decoration
Added Y-sorting so that the game feels 3D and normal
Fixed collisions for slimes and decorations and also added world borders
Fixed some bugs in combat and movement mechanics

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