Added enemies that roam around the map and touching them would reset the player
Added the killzone so that if the player falls off itll restart
Added a start menu with start and exit option
Imported Font styles and made custom buttons
Completed Level design
Completed the project
Completed level design
Made it so that the player can only double jump after exiting the cave
Also added animations for the enemy for the player to dodge
Made more level design
Added a double jump mechanic that only happens when u cross half the map
Imported assets for enemies for future
Made some level design and added decor.
Fixed the bug where the parallax effect would glitch when transitioning.
Also imported sign posts assets for decor.
Added Parallax Effect with 3 layers which creates a 3d effect (took me a lot of time)
Wiped the level design and starting new bcs it didnt fit with parallax and kept causes bugs bcs of y axis issues
Fixed the camera where the player would glitch when running
Made changes to player mechanics
Made the camera smoother and better
Added decor to the level
Completed making the level with design and added a mechanic where u can go through tunnels for a 2nd pathway
Fixed bugs with player movement
I fixed the animations where the animation was very slow, and also fixed the looping animations for one time animations.
Made the tilemap and started working on a basic level for the player
Fixed some bugs where the camera was not working properly and also the player would phase through the tiles so i added a collision to it
Imported assets
Made player animations
Created input mapping and fixed specific buttons for movement
Defined collision to the player and added physics
Fixed a bug where the player wouldn’t be affected by gravity
Made a Main Menu screen with a settings menu where you can control volume and adjust fullscreen
Also changed enemy behaviour and made it more menacing. scaled it up and increase its sight.
fixed a bug where the health wouldn’t get dropped correctly when enemy is killed
Changed the theme and added Start Menu. fixed a bug where the enemy king wouldn’t get checked without moving
Designed th e health mechanics for the player
Used the depiction of 5 hearts on the HUD for the player health where each half heart gets taken away for each slime hit.
Fixed a bug where the player would get heart after the slime was defeated
The slimes now have a 50 percent chance to drop a heart
Finally finished my game
Made the health system for the player where the health gets reduced when damaged by a slime. Health does not regenerate when changing levels also added the UI for health as 5 hearts which deplete accordingly.
Created the transitions between the levels and scenes so that when the player dies the screen fades away and restarts from level 1
Made the player death animation and coded it in the game
Fixed a bug where the bridge in level 3 was not working properly
Fixed another bug where the players health would remain the same after death and respawn.
Added variables and elements for players health
Also fixed the player taking damage sound
Completed Level design
made level 2 and level 3. Also made transitions using gdscript and preload cmd.
Finished combat mechanics only player health and slime damage is left
fixed a bug where it wouldn’t changed scenes or get back to the root scene
completed the levels by using a root scene and making inherited scenes . added a bridge sprite to the game
Started on level 2 and level 3 inherited from root level, made a change in scene transitions so that it changes it automatically using the level no. as int variable
Changed Enemy behaviour and increased the detection range
Fixed Combat bugs and the enemy would be thrown in the opposite direction
Finished making the player and added a camera that moves with the player with limits.
Made the root level from which scenes will be inherited and added overlay decoration
Added Y-sorting so that the game feels 3D and normal
Fixed collisions for slimes and decorations and also added world borders
Fixed some bugs in combat and movement mechanics