debugged, fixxed and removed useless stuff. Began on recommenting and added an (empty) readme file
debugged, fixxed and removed useless stuff. Began on recommenting and added an (empty) readme file
Made the HTML sites more dynamic, and added MINIMAL logic to the code to make the HTML sites more dynamic and yeah. They still look no good, but i dont know css or html soooooo i will need some more time… (Wich is good because more time = more stardust ;) )
It broke everything existing. I dont know why or how. But heyyyyy, thats gonna be fine or something
Added The Admin System (Well the Logging part)
I Made varius different types of logs. One for New Domains, one for varius stuff, one for Bans, etc. And They look pretty Okay!
Secured the Homepage, added that the real A level names get pulled from the DNS server (Namecheap) instead of just the safed entries in the database, so that it “auto-syncs” on each new request the names from the dns provider and my personal entries dont get overwritten.
The next step would be to either
add an small website scraper to verify the connected websites that they are sfw and dont do bad stuff (cause thats still my domain and I am getting to jail if smth happens)
Or add more different html error/sucsess types so that they are acutally usefull
Or to Make the Admin integrations for (un) Banning members, (re)setting the domains or smth
Or to enhance the sites with some css/better html styling cause I think my rating is getting obliverated if I let them how they are right now…
fixxed the problem with namecheap, added support to make domains, added mayor Commenting for interested people to understand what my thoughts are on why stuff what made that way
Finalised and tested OTP/login/register flow, added support for subdomain-creation and added the m,ethodes to interact with namecheap api. Sadly namecheap is currently blocking all requests and idk why… Even though I added the correct api key AND the correct ip…. gotta see what I can do.
Added background system for domain registration, and a new auth system so that you dont have to input an topt code every 10s
I have made some cool Progress! I added an register flow (with db) and account code generation.
There are still some “minor” bugs, but its good enough for the 1. devlog.
Hey There!
I added finally afther a way too long pause a new level, introduced in stage 2 a completly new camerasystem/worlddesign, and tried new graphics, though rn they look completly dead. But will fix them tomorrow in the morning.
Added Settings screen and a Useless test setting, modified a Level for bug remving and added missing textures
Finally finished everything, im Proud how It turned out! Hope you will have fun and please report bugs/ Tell me what you want improved.
I added Music, SFX, Animations (sadly no secrets, yet)
Lets see where this goes…
Did some work oday and yesterday, really happy how it turned out :) On the 2. Picture you see my Animation chart for the 2cnd phase of the 1. boss
I have worked a bit and managed to get back to the Version bevore the mayor Code refactoring.
However, now still a few stuf f is needed like SFX (Very important!), Music (also important) And Animations for the boss/Level transfer (Nice to have).
Oh, and also I need a banner… But I cant draw… well, how bad can it be, right???
Made My first website draft!
I made an new base_level_komplex wich is able to add buttons/change animations/stuff while only editing 1 fle instead of many. This change adds way easier of adding an back button, reset button or/and home button (and maybe even more!) Also all variables can be overridden with just
$path/to/node.myvariable = 0
The Nect tim I need still to add the Boss 1 level the Signals back and then I will ad an Back button to stop a level! (without the need of relaunching the game)
I have made mayor Progress on the Bossfight and added some more phases. On the 1. Picture, you see how the fun looks for me on the dev side. On the 2. Picture, It is the current Boss-level. I have added some Boster Pads, wich boosts you up a bit, and the Holes the boss is making (Once the animation is done)
I still have to do the Following:
A) Make the holes dissapear if they are not there
B) Add the Boss in an Spaceship spritesheet and when he is hurt (last phase)
C) Make animations for the phases and when he is spawning/ Defeated etc.
But thats for the next Time ;) Until then!
Added some new Leves and a Level Selector :)