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GetToSpace - A new Beginning

  • 9 Devlogs
  • 23 Total hours

My Game from Flavortown, now made professionally with GODOT

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1h 23m 42s logged

Hey There!

I added finally afther a way too long pause a new level, introduced in stage 2 a completly new camerasystem/worlddesign, and tried new graphics, though rn they look completly dead. But will fix them tomorrow in the morning.

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Ship #1

This was an cool Projekt, I had really fun working on it and Im proud of what this became!

I didnt thought I would invest so many houres into it, but now, as the foundation lays, I can easily add more levels, bosses and more fun! I already have plans for it like more and new levels! These 5 Levels are more of an introduktion to the mechanics, so the next levels will get bigger and more challenging, dont worry!

Also cool was that this is my first real projekt with an Game engine!

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3h 37m 45s logged

Finally finished everything, im Proud how It turned out! Hope you will have fun and please report bugs/ Tell me what you want improved.

I added Music, SFX, Animations (sadly no secrets, yet)
Lets see where this goes…

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1h 40m logged

I have worked a bit and managed to get back to the Version bevore the mayor Code refactoring.

However, now still a few stuf f is needed like SFX (Very important!), Music (also important) And Animations for the boss/Level transfer (Nice to have).

Oh, and also I need a banner… But I cant draw… well, how bad can it be, right???

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1h 20m 28s logged

I made an new base_level_komplex wich is able to add buttons/change animations/stuff while only editing 1 fle instead of many. This change adds way easier of adding an back button, reset button or/and home button (and maybe even more!) Also all variables can be overridden with just

$path/to/node.myvariable = 0

The Nect tim I need still to add the Boss 1 level the Signals back and then I will ad an Back button to stop a level! (without the need of relaunching the game)

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6h 30m 38s logged

I have made mayor Progress on the Bossfight and added some more phases. On the 1. Picture, you see how the fun looks for me on the dev side. On the 2. Picture, It is the current Boss-level. I have added some Boster Pads, wich boosts you up a bit, and the Holes the boss is making (Once the animation is done)

I still have to do the Following:

A) Make the holes dissapear if they are not there

B) Add the Boss in an Spaceship spritesheet and when he is hurt (last phase)

C) Make animations for the phases and when he is spawning/ Defeated etc.

But thats for the next Time ;) Until then!

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