This game is still relatively new, so there are bound to be some crazy random issues, I’ve tried my best to get them all (i’ve attached pictures of some crazy errors i found lol), but for now… The itch.io page is finally up! https://newbiegamer.itch.io/no-answer
P.S, sorry if it doesn’t live up to the hype lol
After so many messy files, a crazy confusing scene, and tireless hours, a solo horror project with a hallway is almost done. I have been debugging the small issues ive found (and can fix). Now, I’m exporting it right now, and will be sending it to a few people to play test. Will probably upload sometime today!
I’m losing my motivation slowly, but the games is almost done. The animations are in place, the music is in place, and the scene is set. They might not be perfect, but the vision is there. I’m going to sleep now.
It has been awhile since one of my devlogs but i’ve been hard at work! Ive added some major (but necessary) changes to loop 4 and 7 bc i really hated them, but i dont know if i made it any better… The monster animations are almost done so i’ve imported the finished ones, I made the red room more red and a toy car cuz that’s scary or something (idk what i’m doing anymore), and some “cutscenes” to loop 7 to make the lore more confusing or something lol
i think i hate baking lighting
Worked on a state machine for the butterfly, everything should be coded, but I will need to test the rest with the real thing now. I didnt add any microphone logic, but will do once I have the actual parts.
A motorized butterfly… The planning for it and the cad. I did some additional changes to the wing attachment.
PLANNING
What would be the simpliest way to make the wings flap?
Using a vibrator and a string to move it around (small sized)
Using a servo linked to a 4 bar linkage (more complicated)
Using 2 servos, each servo controlling a seperate wing + flap (probably the easiest but heavy) linear actuator?
I think the 2 servos are the easiest
If i do two servos, I can create an attachement for the servo (a basic coupler) to the wing attachment.
The attachment can be smaller, i only need it to hold the wing
Height of attachment has to be taller than the servo3d printing issues? tolerences might be a problem, I can find a better printer to print on (friends, school, other sources)
I want to add a MAX9814 microphone (used for loud noise detection, to make it so that if the butterfly is close to loud noises, the wings flap faster
The servos need to be positional, origin will start the wings up
CADDING
added a pause menu and an ending cutscene, but its kinda abrupt so i got to fix that… anyway i changed the name of the game again lol
animations on the way!!! and a few icon indicators replacing the crosshair. These few hours have been dedicated to debugging and adding more polishing details (sfx, anim, etc.) idk why im doing this so soon, just trying to keep some motivation. I still got allat of other features i need to implement. the game is almost there though 😭🙏
attempting to 3d model, then giving up (and just using an existing model), and now animating… Blender is too complicated for me, I’m sticking to cadding instead lol. What a journey.
those who know
I finally came up with a name fore this game (low key i don’t know if imma stick with it :). Anyway, I added a little lobby and opening, and worked on loops 1-3. I’m currently working on loop 4 and these are the main point i need to finish
I think im slowly rotting while making this project, i just got done with some sound design, worked on making every loop different, and now… the story has PLOT!!! Oh, and I also made a main menu, but idk what to call the game yet… I could just use people’s suggestions… or come up with my own… or just call it “game name” P.S. there are two of them now, idk why
Added a few interactable items, who knew raycasting was so chill B) anyway, I added a cleaner hallway manager (for my sake) and made a little test monster >:) more changes to come… we are only getting started!!!
The lighting changes everything… Too bad these lights cant be baked in unity ;( but on the bright side, it does look creepier. I might add a flashlight to help the player see better, idk yet. I did more planning for the game’s story but still need to tweak some stuff, i’m not quite sure where my story is going haha
Added a section to view what the admins see on my website!
Minor visual changes, and commented code, I accidentally shipped it, but I did not mean to 😭
post processing helps allat with atmosphere, a normal hallway turned scary
What a cozy hallway, i hope nothing bad happens… This is a tiny looping scene for my game 💯