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Hallway Horror

  • 16 Devlogs
  • 37 Total hours

How can a hallway be scary? I want to experiment making a horror game that only uses a hallway as it's scare factor

Ship #1

I made a first-person psychological horror game built around a looping hallway that changes as the player progresses, using TV broadcasts, phone calls, lighting changes, environmental events, and a scary monster to tell the story! The most challenging part was getting all of the different systems to work together, especially the loop system, audio, animations, lighting, teleporting, player movement, and camera effects. I ran into several bugs involving errors and the very buggy first-person controller. I am most proud of the atmosphere and progression of the game. I really liked how the lighting turned out, and how much I learned about unity's lighting system. When testing the project, I recommend using headphones and paying close attention to the TV and phone, they are important to the story! Use WASD to move, the mouse to look, E to interact, and Escape to pause, and keep an eye (and ear) out to understand how to progress the story.

  • 16 devlogs
  • 37h
  • 18.21x multiplier
  • 672 Stardust
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3h 38m logged

After so many messy files, a crazy confusing scene, and tireless hours, a solo horror project with a hallway is almost done. I have been debugging the small issues ive found (and can fix). Now, I’m exporting it right now, and will be sending it to a few people to play test. Will probably upload sometime today!

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5h 4m logged

I’m losing my motivation slowly, but the games is almost done. The animations are in place, the music is in place, and the scene is set. They might not be perfect, but the vision is there. I’m going to sleep now.

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3h 18m logged

It has been awhile since one of my devlogs but i’ve been hard at work! Ive added some major (but necessary) changes to loop 4 and 7 bc i really hated them, but i dont know if i made it any better… The monster animations are almost done so i’ve imported the finished ones, I made the red room more red and a toy car cuz that’s scary or something (idk what i’m doing anymore), and some “cutscenes” to loop 7 to make the lore more confusing or something lol

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1h 46m logged

animations on the way!!! and a few icon indicators replacing the crosshair. These few hours have been dedicated to debugging and adding more polishing details (sfx, anim, etc.) idk why im doing this so soon, just trying to keep some motivation. I still got allat of other features i need to implement. the game is almost there though 😭🙏

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1h 38m logged

attempting to 3d model, then giving up (and just using an existing model), and now animating… Blender is too complicated for me, I’m sticking to cadding instead lol. What a journey.

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2h 40m logged

I finally came up with a name fore this game (low key i don’t know if imma stick with it :). Anyway, I added a little lobby and opening, and worked on loops 1-3. I’m currently working on loop 4 and these are the main point i need to finish

  • Add loop 3 backward walk (sounds weird, but I got an idea)
  • Opening scene (mainly done, just needs some cleanup)
  • Ending (gonna be a while)
  • chase scene (lol idk where to start)
  • loop 4 (almost done)
  • Tv should be on
  • Tv should play audio
  • when lights turn red, play questioning audio from phone
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3h 14m logged

I think im slowly rotting while making this project, i just got done with some sound design, worked on making every loop different, and now… the story has PLOT!!! Oh, and I also made a main menu, but idk what to call the game yet… I could just use people’s suggestions… or come up with my own… or just call it “game name” P.S. there are two of them now, idk why

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2h 4m logged

Added a few interactable items, who knew raycasting was so chill B) anyway, I added a cleaner hallway manager (for my sake) and made a little test monster >:) more changes to come… we are only getting started!!!

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1h 16m logged

The lighting changes everything… Too bad these lights cant be baked in unity ;( but on the bright side, it does look creepier. I might add a flashlight to help the player see better, idk yet. I did more planning for the game’s story but still need to tweak some stuff, i’m not quite sure where my story is going haha

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