@nova_ on My first unity game :D
Welcome BACK to Smooshed! This is a platformer (and my first game) using Unity!
BEST PLAYED IN FULLSCREEN (use the unity fullscreen)
How to Play:
Movement: Arrow Keys or WASD (with either w, up arrow, or the space bar to jump)
T to revert to the last checkpoint
R to revert smoosh state
C to dash
P to pause
What is it:
You play as a ball (but a cool ball trust me) and are navigating through a dark, winter landscape to reach the end (the goal). However, you are graced with one power, and one power only: The Power to Be Smooshed 😭. Essentially, by getting hit into a wall by moving platforms, you can become either shorter or taller, letting you fit into gaps or inaccessible areas.
Credits for assets:
Lanterns - https://www.vecteezy.com/png/72636919-pixel-art-lantern-with-soft-glow and https://karsiori.itch.io/free-pixel-art-lantern-pack
Music - https://pixabay.com/music/small-drama-background-piano-loop-589657/
Images that I did not draw - uhhh Toby Fox for the tree and
my pfp 🥹https://ca.pinterest.com/pin/915638168004709266/
CHALLENGES: THIS WAS MY FIRST EVER GAME (aside for scratch) so it was a hard but I did learn a lot. I’ve learned Java, so coding in C# wasn’t too bad, it just took me a bit to figure out how Unity works. After that, I was smooth sailing besides for issues with the jump mechanic (very important for a platformer ik but the plinko level interfered with it and caused some jumps to not register), the plinko mechanic itself, the snow falling and dissipating when it hits an object, and figuring out how to use the canvas/camera/lighting mechanics. But once I figured out the basics, I was pretty much set ❤️🔥
WHAT I ADDED IN THIS LAST SHIP:
I changed the death animation to be longer and “better”, fixed some bugs regarding gaps entered using the smoosh mechanic, fixed (hopefully) the plinko area, added approachable lantern mechanics, etc.
also heres a old video of me “speedrunning the whole game” (theres ur playthrough i wanted to attach it here but it wouldnt let me):
https://vimeo.com/1236899085?share=copy&fl=sv&fe=ci (srry for the bad quality its a screen recording go play it yourself)
Stardance was great to me, and i hope it was for yall too. Ill see (maybe) some of you at phantom 🥹
FEEDBACK IS ALWAYS APPRECIATED
- 2 devlogs
- 3h
- 12.05x multiplier
- 41 Stardust
with those approachable lanterns they’re good now.



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might have to change). very cool ik
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! (bit scary but should be alr!)

) and level 4 is a dropper 
. I was bored OK so i added the EGG ROOM (where normally you can get an egg in deltarune). Also made it the animated tree and everything and added music triggers for new areas and stuff (so for now its just the actual egg room music). And i really want to keep this reference (i really do
) so ill keep it in for now but its not gonna make the final cut unfortunately ill just be a reference to the room and not like the actual room sprites and what not (cuz i also dont want to use his art in my game so itll just be a placeholder ig
. The walls however decided to add a bunch of funny little tiny holes in them so that the player can just barely walk through and slip into the void. I fixed this (finally 😭) and (now having the basic sprites) will add more levels in the future 🥹 (still gotta get rid of the copyrighted music. oh well something for later

i added my sprites for the player (still need to fix the issue with it still being a ball in the beginning). I have also added a loading screen, and added torque for fun spinning :D (next thing to do is probably make custom sprites for ground background that stuff, make all the sprites look better 😭 + fix starting scale)
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