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not-willem

@not-willem

Joined May 31st, 2026

  • 12Devlogs
  • 2Projects
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i am not willem
definitely not willem
not at all

the
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Reposted by @not-willem

2h 10m 1s logged

AiRY is an experimental AI-assisted programming language designed to bridge natural language and executable code. Instead of requiring strict syntax like traditional languages, users write instructions in plain, human-like language, and the system translates them into a structured intermediate representation called AiRY Core, which is then executed by a lightweight interpreter. The core idea is a two-layer architecture: a flexible natural language input layer handled by an AI model, and a deterministic execution layer that ensures consistent program behavior. So far, I have built a working Python-based interpreter for AiRY Core that supports variables, conditionals, loops, and basic arithmetic operations. On top of that, I integrated a language model pipeline using Hugging Face (google/gemma-4-31B-it) to convert natural language instructions into AiRY Core syntax using a custom prompt system. I also defined the initial specification of AiRY Core, including rules for set, show, read, if/else/elseif, and basic logical and arithmetic operations, along with a rule system for handling errors and unsupported features. The current focus is on improving translation consistency from natural language to AiRY Core, reducing ambiguity in interpretation, and stabilizing the prompt design. The long-term goal of AiRY is to make programming closer to intent rather than syntax, allowing users to describe what they want to achieve instead of how to write it in a specific language. I am very excited to make this project hope you like it!!!!

AiRY is an experimental AI-assisted programming language designed to bridge natural language and executable code. Instead of requiring strict syntax like traditional languages, users write instructions in plain, human-like language, and the system translates them into a structured intermediate representation called AiRY Core, which is then executed by a lightweight interpreter. The core idea is a two-layer architecture: a flexible natural language input layer handled by an AI model, and a deterministic execution layer that ensures consistent program behavior. So far, I have built a working Python-based interpreter for AiRY Core that supports variables, conditionals, loops, and basic arithmetic operations. On top of that, I integrated a language model pipeline using Hugging Face (google/gemma-4-31B-it) to convert natural language instructions into AiRY Core syntax using a custom prompt system. I also defined the initial specification of AiRY Core, including rules for set, show, read, if/else/elseif, and basic logical and arithmetic operations, along with a rule system for handling errors and unsupported features. The current focus is on improving translation consistency from natural language to AiRY Core, reducing ambiguity in interpretation, and stabilizing the prompt design. The long-term goal of AiRY is to make programming closer to intent rather than syntax, allowing users to describe what they want to achieve instead of how to write it in a specific language. I am very excited to make this project hope you like it!!!!

Replying to @mihaidraghici023

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1h 9m 38s logged

okay probably gonna stop now

tried to add blocking forces but idk how well they work

ig maybe other people can edit this but im gonna work on another project now

okay probably gonna stop now

tried to add blocking forces but idk how well they work

ig maybe other people can edit this but im gonna work on another project now

Replying to @not-willem

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1h 4m 11s logged

i locked innn

made it so you can see points of drag and also made it actually work :D

i locked innn

made it so you can see points of drag and also made it actually work :D

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1h 2m 21s logged

changed the gui on the wind tunnel and made the particles move :D

changed the gui on the wind tunnel and made the particles move :D

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1h 3m 33s logged

lmao added a button and made particles but i still need to make them actually move

i think the ui is looking nice so far tho

lmao added a button and made particles but i still need to make them actually move

i think the ui is looking nice so far tho

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37m 1s logged

really cool svg thing and wind source

also does anyone know how to make the imported svg look less pixelated? using pygame

really cool svg thing and wind source

also does anyone know how to make the imported svg look less pixelated? using pygame

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17m logged

horray! now you can put down eggs but i still need to make it so you can stack them :/

horray! now you can put down eggs but i still need to make it so you can stack them :/

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