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Zweld

@Zweld

Joined August 14th, 2026

  • 7Devlogs
  • 1Projects
  • 1Ships
  • 27Votes
Ship Changes requested

I created Galactic Survivor, a browser-based space action game built with JavaScript!

The most challenging part was handling collision detection and balancing player progression and health tracking across wave iterations. I’m especially proud of the responsive movement controls and dynamic HUD system.

To test the game: Use WASD/Arrows to move, Space to shoot, Q/E/R to use abilities, and ESC to pause. Collect skills along the way to power up and defeat the final boss to finish the game!

  • 7 devlogs
  • 17h
Try project → See source code →
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46m 1s logged

Devlog Update: Target UI, HUD & Dev Toggles 🎯

Added the final visual polish and core UI systems to Galactic Survivor:

Lightning Targeting: Added a crosshair & screen-dim effect when freezing time to land a lightning strike

Dynamic HUD: Built real-time UI tracking for active skills (Q/E/R), health, score combo, stage progress, and revives.

Game Loop Fix: Smoothed out dt calculations with performance.now() for stable frame updates

Settings & Dev Toggles: Added quick toggles for music, star effects, God Mode modal, and a Dev Mode overlay for testing.

The game is fully playable and ready to launch!.🚀🎮

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1h 27m 37s logged

Added Visual Effects & Skill Rendering 🚀

I worked on the visual side of Galactic Survivor today.

I added and improved the rendering for skill pickups, the player shield, berserk glow, fire chamber, plasma barrier, poison aura, magnet range, bullets, enemy bullets, and several ability effects.

I also added visual effects for lightning, explosions, shockwaves, black holes, time freeze, laser beams, fireball warnings, boss fire rings, teleporting, and rage mode.

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5h 22m 7s logged

Today i made a lot of progress on my game! 🚀

I worked mainly on the rendering and gameplay systems. I added spaceship drawings for the player, enemies, and bosses using Canvas.

I also improved the visual effects with glowing ships, animated stars, screen shake, backgrounds, and a portal system. 🌀✨

On the gameplay side, I worked on enemy bullets, boss attacks, boss abilities, enemy spawning, skill pickups, collisions, particles, floating texts, and area progression.

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3h 11m 45s logged

Today I continued implementing the game logic in game.js.

I worked on the skill selection and pickup system, pause/settings/restart functionality, game initialization and reset logic, enemy stats and enemy spawning.

I also started implementing the main update(dt) game loop, including player movement, skill timers, auto repair, combat drone behavior, lightning damage, fire chamber, plasma barrier, poison aura, shooting mechanics, different weapon behaviors, and bullet movement.

I wrote around 340 lines of code today and continued building the core gameplay systems step by step.

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3h 5m 20s logged

built the core engine foundation for galactic survivor. Set up dynamic asset loading, audio/sfx systems, custom controls for Q/E/R abilities, background stars, 7 unique areas with custom color themes, and a skill database with 25+ abilities (multishot, laserbeam, black hole, etc.)

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48m 13s logged

Added UI layout and CSS

Split all the styling out of index.html into a proper style.css file. The menu still looks the same but the codebase is cleaner :

index.html —> structure only

style.css —> all the neon glows, HUD, and sci-fi panels

game.js —> gameplay logic (next)

No visual changes just getting the architecture solid before wiring up the actual game

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2h 9m 9s logged

Worked on the complete HTML structure today. Added canvas, HUD, menu, pause, settings, game over, victory screens, and modal dialog. ALL styled with neon cyan/magenta accents

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